Tags: juma gang

St George

The Ongoing Adventures of the Juma Gang, Session #46: In Search of Skalmad

Here’s what happened in last night’s game. Each PC gets 1,600 xp.

1st Sextilis (contd.)

Juma is keen to push on to Skalmad’s throne room so the PCs approach the double doors leading to the foundry. Hrothgar listens at the doors and can hear metal being hammered and voices talking in Giant which gives the Juma Gang pause. Instead of going straight ahead, they decide to wade up the underground stream to see if they can work their way round to attack Skalmad by surprise from the rear – an approach Juma naturally favours. Gil creates a Tenser’s Floating Disc to carry his scrolls, spell books and him above the water and Ulthar uses his cloak of shadowform to fly; the others get wet. They arrive in the dragon’s cavern but there is no sign of the beast so they continue east along the stream.

Spotting stone steps leading out of the water to a lit area above, Hrothgar tries to sneak up the stairs but isn’t quiet enough. A nothic gazer and a boulder-shaped galeb duhr attack the gnoll first, as three trolls and another nothic join the battle shortly afterwards. Sora bravely charges two of the trolls but soon goes unconscious despite Gil’s phantasmal killer working better than it has ever done before to strike fear into one of the warty green giants. Meanwhile the other three PCs have got rid of one nothic and are battling the third troll and the galeb duhr which is turning as much of the cavern floor into uneven rocky ground as it can. Ulthar breaks off to heal Sora as the galeb duhr shoves Hrothgar into a pool of pitch. The earth creature is badly wounded and tries to surrender but the barbarian can’t understand a word it’s saying and splits it in two with its axe. The PCs finish off the trolls using Gil’s fire magic to stop them regenerating and then slay the last nothic.
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From this cavern, Hrothgar scouts ahead, crossing a log bridge over the stream and coming into a large cavern divided into makeshift rooms by crude stone walls. He signals the others to join him and they search around, finding evidence that drow from the same clan they ran into in the Trollhaunt are also living here.

Heading southwest, the PCs come into a spacious chamber illuminated by glowing green fungi. Five large iron cages hang from the ceiling, each containing a troll skeleton, and an old woman can be seen pottering about among the mushrooms. Hrothgar is pretty sure the sweet old lady is a hag so Sora casts wrath of the gods and the PCs attack. The briar hag, Geala, is quickest off the mark, though, and traps the Juma Gang in a thorny briar patch which Hrothgar in particular struggles to get out of. Of course, the skeletons in the cages animate and leap down to attack too! Ulthar is in a weird situation for most of this battle as several of the party are down to their last surge and don’t want to be healed. He doesn’t get long to ponder this – a second hag, Morsha, appears and pulls a lever to drop an iron cage on his head, snapping him out of his thoughts. The skeletons shower anyone nearby with boneshards when bloodied or killed, and Sora who has flown down among them ends up very low on hit points with just one surge left. Eventually the skeletons are all destroyed and Geala is killed. Hrothgar pulls himself out of the briar patch and leaps onto a hanging cage to get to Morsha as quickly as possible. Juma joins him, having finally learned how to charge after 13 levels of adventuring. The PCs kill the odious crone and breathe a heavy sigh of relief. Leaving the two doors out of here closed for now, they head back to the stone houses to take a well-earned extended rest.

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St George

The Ongoing Adventures of the Juma Gang, Session #45: Return to the Great Warren

Here’s what happened in last night’s game. Each PC gets 1,320 xp.


1st Sextilis (contd.)

The Juma Gang decide to head south from the entrance, through the troglodyte lair to the door they’d left unopened the first time round. The lair seems to have been stripped of weapons and supplies and abandoned, with the troglodyte bodies left there to rot. Juma Ji’ad opens the door and the PCs sneak down the corridor, surprising the Marrowmaw troglodytes in the large cavern ahead. Ulthar is less forthcoming with his tactical instructions than usual and the party spread out to attack different reptilian humanoids, rather than concentrating on one or two opponents at a time. Hrothgar ends up surrounded by the chieftain Ssark and two of his warriors and only avoids falling unconscious due to Sora’s knightly intercession where she puts herself in the line of fire (actually a nasty bite). After a few rounds, first Ulthar, and then Sora and Juma, have disposed of their opponents and are able to help Hrothgar out. The PCs surround Ssark and Gil finishes him off with a magic missile. A search of his chamber turns up some gold and gems, and a beautifully-made magical greatsword which Sora claims.

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The party return back the way they came to explore a side cavern up a flight of stone steps to the west. This turns out to be the troglodyte hatchery with leathery eggs buried in the soft sandy earth in here. Deciding troglodytes are inherently evil creatures, they destroy the eggs.

Crossing the stream via the log bridge, the PCs head east to a large cavern filled with giant puffball fungi; troglodyte bodies rot in here too, covered in mushrooms. Hrothgar points out the poisonous deathcaps growing amongst the edible puffballs. Ulthar bravely decides to go into the room first. Unfortunately, he passes too close to a deathcap which releases its deadly spores as he crosses the room. Sora flies across the chamber, avoiding the fungi, but the others all end up poisoned as they attempt to get to the other side. Hrothgar is convinced there must be some treasure in the cavern and spends a few rounds looking without success, exposing himself to dozens of spores in the process. Eventually he gives up and the PCs go north towards the prison cavern.

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Here, four warren trolls stand guard. The PCs are quickest to act and Hrothgar slays the first troll with a critical hit almost immediately. Two others engage the party in melee while a third throws boulders (ineptly) at Gil from atop an escarpment. The eladrin uses his fire magic to keep the trolls from regenerating, although at one point a troll he has set on fire scorches Sora badly. Juma goes after the rock-thrower, while Ulthar grabs the Scourge of Vardar from Gil and uses it to finish off the stop the two unconscious trolls from getting up again. The battle over, the PCs head towards the great doors leading to Skalmad’s throne room.
St George

The Ongoing Adventures of the Juma Gang, Session #44: Victory!

Here’s what happened in last night’s game, notable by the absence of Juma Ji’ad’s infamous dwarf wall of fire and any magic missiles from Gil. We also tried out the Escalation Die from 13th Age with, I think, generally positive results. Each PC gets 1,540 xp.


26th Quintilis (contd.)

The PCs haven’t had long to catch their breath before the road is torn apart as thick vines burst from the ground! Blightborn thorn blights and a tree-like demonthorn are attacking, sprouting up where the troglodyte scattered his black seeds. The Juma Gang are on form, though, and criticals from Sora and Ulthar make short work of the demonthorn while the others deal with the humanoid thorn blights. More of the diseased plant creatures appear each round – the party aren’t’ sure if the demonthorn that turns up is the same one reborn or a different one entirely. A pair of thorn blights take down the wounded Captain Mannarin, but loyal Private Pike hurries to his side and stabilises his wounds, just before Ulthar was going to give up on the captain as a lost cause. Juma slays the second demonthorn and the genasi’s companions dispose of the remaining blights. As the plant monsters fall, the trees and shrubs in this part of town shrivel and die.

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The raid on the town is over and the last of the troll army has been driven back. Bax and Simlathril come running, flinging their arms around Sora and Gil respectively, relieved that their loved ones have survived the battle. While most of the PCs head off to the Cloudwatch Inn to celebrate, Juma Ji’ad goes to the temple to have his mutation dealt with. The homely priestess of Thellyne, Leda, performs a remove affliction ritual, assisted by Rillard, novice of Darmon, who holds the genasi’s hand throughout the ordeal. Juma is cured of his condition, but not without suffering a great deal of pain (104 hp lost!). Unsurprisingly, Leda isn’t keen on making a donation to the Juma fund afterwards. Rillard escorts the genasi to the pub, tells him to avoid any strong liquor, and runs off before he is groped. Gil spends the night with Simlathril; Bax holds Sora’s hand and gives her a chaste peck on the cheek at the end of the evening.


27th Quintilis

The Juma Gang are summoned to the town council in the keep. Mayor Kelana Dhoram, the eladrin captain Rennisar (Simlathril’s older brother), Captain Mannarin and the eladrin emissary and sage Rualiss are all present. The PCs are thanked for their efforts in saving the town and presented with a suit of +3 darkleaf leather armour as a reward. Rualiss explains that he thinks Skalmad’s magic eye was actually Moran’s Eye, an item that allows the wearer to return from the dead. The sage offers the PCs the chance to help him research the matter in his library. Sora, Gil and Juma go there and learn of a fomorian artifact called the Stone Cauldron that is mentioned in legends about Moran’s Eye. Gil also casts sending to find out if Forathin is still being plagued by corrupt fey, and if his father is still happy to give his armour to Juma. Yes and a reluctant yes are the answers.


28th Quintilis

The PCs return to Rualiss’ island to do more research but don’t learn much more – they do find out that the disappearance of Skalmad’s body is not solely a property of the Eye. Giving up, they leave further investigations to the eladrin sage.


30th Quintilis

Rualiss explains that the Stone Cauldron is not a relic, but a magical site. It stands within a ruined fortress in the Feywild, just east of the Feywild equivalent of the Trollhaunt, suggesting Skalmad has a way to cross over into the Feywild in or close to the Great Warren. Since the troll king is almost certainly not dead, the mayor is keen that the PCs return to the Great Warren to deal with him. Hrothgar asks for a further reward and Kelana reluctantly offers 2,500 gp, the contents of the town’s treasury. Some awkward haggling follows but eventually the mayor agrees to give the PCs farmland instead.


1st Sextilis

After travelling through the now familiar marshy bogs of the Trollhaunt, the PCs arrive at the entrance to the Great Warren. As Hrothgar and Juma sneak inside via the stream, Ulthar tries to intimidate the warren troll guard to let him in. When this doesn’t work, Gil casts incendiary detonation through the hatch in the doors, knocking the troll for six. The ettin in charge of the guard post opens the doors and smashes his club into the wizard, and battle is joined! The PCs are facing the ettin, two warren trolls and two nothics – used to handling such opponents, they make short work of them, using fire magic to make sure the trolls stay down.
St George

The Ongoing Adventures of the Juma Gang, Session #43: Battle of the Old Troll Wall

Here’s what happened in last night’s game. Each PC gets 1,480 xp, enough to reach 13th level.


26th Quintilis (contd.)

The PCs rush to the Old Troll Wall where they need to help Captain Marius Mannarin and the men of the town guard (Humphrey, Bob, Pike and Felcher) defend it from an airborne assault: three wyverns and a blightborn troglodyte riding on a manticore are approaching. Townspeople scatter in all directions to get out of there.

The flying opponents prove challenging for the PCs who mostly lack powerful ranged attacks. Hrothgar climbs the 20’ high wall but unfortunately gets knocked to the ground by a wyvern’s claw as it flies past. Sora takes to the air herself and attacks one of the dragon-like creatures in melee, while Ulthar throws hand axes. Juma uses his hellish rebuke and then lightning lure to bring the wyverns down to the ground, and Gil transforms into a pillar of flame and throws alchemist’s fire. The troglodyte scatters some black seeds of some sort over the battlefield, then uses strange magic to ensnare Ulthar with unnatural black roots and to fire acid lances at the guards. His manticore mount fires spike volley after volley at the defenders.

Meanwhile, the town guard are holding their own: Captain Mannarin, clearly inspired by the presence of the Juma Gang, leaps from the wall on to the back of a wyvern, clinging on for dear life as he plunges his sword into the reptile. Pike proves to be a deadeye shot with his crossbow and is the first to kill one of the wyverns. “Lucky” Bob is sadly the first guard to perish, despite Ulthar’s efforts to keep the guardsmen alive with his inspiring words. Humphrey then follows his captain’s heroic example and jumps on to the back of the wyvern which has just managed to shake Mannarin off. He doesn’t last long though, dying from the monster’s poison sting.

Sora’s javelin of lightning kills the troglodyte, then Juma teleports onto the manticore’s back, although he soon falls off. The PCs shout to the old man who ran into the gate house to hide and he raises the portcullis, allowing Hrothgar to charge through and kill the wyvern battling Mannarin. The manticore lands to attack Gil and finds itself surrounded. It takes to the air and just manages to escape.

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The PCs and their allies have a little time to heal themselves but their rest is interrupted by the arrival of Aelius the master builder, who has come to see if the wall still holds. There are trolls coming! The party hastily position themselves by the gatehouse and put Mannarin, Pike and Felcher next to the weak wall section on the right flank.

The next wave of attackers is led by two ice trolls and four grimlocks, followed by an ogre warhulk and a pair of nothics. One troll smashes through the wall where Sora and Juma are positioned. Then, Gil’s incendiary detonation goes off, killing all four grimlocks, and Hrothgar leaps off the wall to attack the second troll. Once the giant humanoid is down, the gnoll attacks one of the nothics. Ulthar goes to reinforce the guardsmen as the ogre has now broken through the weak masonry; he also leaps down from the top of the wall. Juma  heads that way too, leaving Sora to kill the first troll on her own. Fortunately, Gil’s fiery spell is still active and neither troll gets up again.

The ogre kills brave Felcher; then wounded Captain Mannarin withdraws under orders from Ulthar. Hrothgar kills his nothic opponent, leaving just the ogre and the second one-eyed aberration standing. The PCs fail to surround the ogre, though, allowing him to make one last desperate charge at Mannarin, but fortunately the captain survives the onslaught. Finally, both attackers are slain and the party are able to catch their breath again. Amazingly Pike has survived too.

As they wonder what will happen next, the road is torn apart as thick vines burst from the ground…..
St George

The Ongoing Adventures of the Juma Gang, Session #42: Raid on Moonstair

Here’s what happened in last night’s game. Each PC earns 1,140 xp, so you should all make 13th level next session.


25th Quintilis (contd.)

The PCs talk to the four eladrin they rescued from the drow and trolls in the ruins of Orrak. There is a bit of chemistry between Simlathril of Celduilon and Gilgarran – could this be the start of a new romance? Meanwhile, Juma Ji’ad’s skin appears to be turning transparent as a result of the alien fluids he got splashed with in the Great Warren. It’s getting dark so the party camp here for the night.


26th Quintilis

The party set off for Moonstair. En route, Ulthar notices the drow armour he is carrying appears to be smouldering in the sunlight, so he wraps it up to protect it. Juma’s condition seems to be getting worse and there is nothing the others can do to help. He needs someone to cast a remove affliction ritual on him – hopefully the clerics in the temple can oblige.

Late in the afternoon, the PCs reach the farmsteads outside Moonstair. Most have been set aflame by the invading troll army – the corpses of farmers, town guards and eladrin archers lie in the burned fields. Heading through the smoke, the party come across a farmhouse that’s still standing with a woman and man staring out of their window in terror as a troll and pack of worgs close in.

The Juma Gang charge to the rescue – Ulthar uses Glasbaeter to extinguish the flames outside the window so the farm folk can jump out, as Hrothgar and the others attack the worgs, aided by the four eladrin archers. Meanwhile the troll worgmaster has smashed his way into the building and it soon becomes obvious that there is a little girl trapped inside too. The two farmers leap out of the window but unfortunately the woman is eviscerated immediately by the jaws of a waiting worg. The man makes a run for it but is brought down and killed, although the piglet he had tucked under his arm manages to get away.

Then, the troll comes out of the building with the little girl. Luckily, she wriggles from his grasp and scarpers after Ulthar and Juma arrive to keep the hulking brute occupied. Gil helps out by using casting his incendiary detonation spell on the troll and its worg ally, but upsets Ulthar by knocking him prone in yet another friendly wizard fire incident. Meanwhile, Sora and Bax fight side by side to finish off the other worgs. Finally, Juma’s much-maligned dwarf wall of fire burns the troll to death after his regeneration brings him back round again from unconsciousness. Perhaps the spell isn’t so bad after all!

The little girl, Gehira, has run into the arms of Berig, a nervous, young guardsman who explains that the town is under attack on two fronts – the Old Troll Wall and the waterfront. The PCs hurry with him to the boat landing where two guards are manning a ballista in the face of kuo-toa, chuuls and a tentacled monstrosity, all attacking from the waters of the river.

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Hrothgar charges the kuo-toa on the jetty, and “Captain” Juma runs to man the ballista after Berig and one of the other guardsmen are snatched by tentacles and dropped in front of the hungry chuuls. Gil can’t keep out of range either, despite casting spells from a long way back on the shore, and Sora is grabbed too but strikes back, destroying a tentacle. Juma soon gets bored firing ballista bolts at the chuuls and goes to help Hrothgar and Ulthar on the jetty against the kuo-toa and one of the chuuls. The fish-men employ sticky shields which ensnare the PCs’ weapons, pulling them out of their hands. After a few rounds, the PCs down the kuo-toa and one chuul. The one surviving guardsman, Alaric, kills the last chuul, firing the ballista single-handed. Sora and Gil attack the muck the tentacles have sprung from and this seems to work – the remaining appendages disappear under the water.

Before the PCs have much chance to catch their breath, another guardsman appears. The PCs are needed to help defend the Old Troll Wall from an aerial attack!
St George

The Ongoing Adventures of the Juma Gang, Session #41: A Spot of Light Adventuring

Here’s what happened in last night’s game – stopping the attack on Moonstair will have to wait for next session! Each PC gets 1,610 xp.


25th Quintilis

Unable to leave the Great Warren until it’s light, the PCs decide to do some more exploring, leaving Bax behind. They head south from the forge and down some rough hewn steps. Hrothgar listens at the door ahead and can hear the sounds of stones being banged together. He gives it a shove with help from Juma Ji’ad, and it flies open, revealing a dark cavern with a sinister-looking stone altar to Torog and tree roots growing down through the ceiling. A grimlock sits on the floor. Gil comes forward with his light spell so the PCs can see, illuminating half a dozen more grimlocks and an underground stream. Before the PCs can charge into battle, they are blasted by a psychic storm of alien energy from an unseen assailant which dazes a couple of the party. Ulthar uses his cloak to go insubstantial and flies past the grimlocks as Hrothgar, Sora and Juma wade into melee. Gil turns himself into a fiery figure and uses his fire shroud to devastating effect, taking out most of the blind humanoids. Unfortunately, he is then unable to do much else for the rest of the fight because he doesn’t have more fire spells!

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Hrothgar gets hit for 61 hp damage by a critical hit from a grimlock berserker as he and Juma battle on top of the escarpment with the altar. Amazingly, Juma’s dwarf wall of fire finishes off the frenzied humanoid, admittedly after quite a few hits from the gnoll first. Meanwhile, Sora disposes of her opponent by the entrance, allowing the party to move across the stream to where another berserker and the unseen psychic attacker await. The latter is a grell philosopher, capable of attacking with paralysing tentacles, a blinding lightning lance (which it uses on Ulthar and Juma) and with psychic tendrils that cause the PCs to attack their allies instead of their enemies. The grimlock is no pushover either, and a vicious axe swing takes Hrothgar down to -45 hp! Luckily Gil is on hand to bring the gnoll round with a potion of healing, but he soon goes unconscious again from the grimlock’s crazed attacks. The grell is an annoying opponent, flying out of reach, forcing Juma to use his lightning lure to bring him down to earth several times. Finally, though, the concerted efforts of the party bring down the aberration and his bodyguard. By this stage, all the PCs are low (or out of) healing surges, and have exhausted all their daily powers.

The grell has several strange grey crystal cocoon like structures in its lair which Juma decides to smash open with his longsword, getting splashed with the liquid contents of the first one (which makes him feel odd), then finding six amethysts and some elven boots in the second and third. Hrothgar opens the next two more carefully – they have alchemical reagents inside that can be used for rituals, but he can’t stop Juma smashing the last one. Splashed again, the genasi shrinks down to six inches in height, much to the amusement of the rest of the party.

After searching around, the PCs head to the dragon’s lair to wait for first light. When dawn arrives, they head off for Moonstair, using the map of unseen lands to guide their steps. After walking for a few hours, they rest in a secluded spot to recover their strength. Gil studies his spell book and his dispel magic spell brings little Juma back to his normal size. The genasi is still feeling odd though.

At 4pm, they head off again, reaching the ruins of Orrak near the end of the day – the map has revealed that these ruins are home to an unspecified “significant threat” so the PCs approach cautiously. Hrothgar pulls aside the skins serving as a makeshift curtain over the doorway to a ruined building that appears occupied. Inside are three drow elves, sitting around a fire. Several eladrin captives can be seen chained up in the room beyond. Battle is joined with the drow using poisoned hand crossbows and rapiers to weaken the party. They go down fairly easily but are not alone – two bladerager trolls are also in the ruin. These prove more capable opponents and surprise the PCs by exploding when killed.

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With their enemies slain, the PCs free the four eladrin who have been come through the Moon Door from the Feywild city of Celduilon to help against Skalmad. A fifth member of their group has died under torture from the trolls; his scale mail is given to the PCs by the eladrin leader, Pyvanel,  in gratitude for their rescue. Searching the drow reveals papers implying the dark elves were sent by the Matron Mother of the city of Dol Felazzan to reinforce their alliance with Skalmad. The documents hint that the city is under threat from rival drow.
St George

The Ongoing Adventures of the Juma Gang Session #40: The Wrath of Skalmad

Here’s what happened in Saturday’s game. Each PC gets 1,250 xp.

24th Quintilis (contd.)

Hrothgar frees the pathetic captives being held by the trolls in the makeshift jail inside the sinkhole cavern. The three humans and two halflings, hailing from farms and homesteads near Moonstair, are a bit taken aback by their gnoll rescuer. This is made worse by Juma’ telling them they have 10 seconds to run for their lives. Fortunately Sora and Ulthar are able to bring them back as they scarper, and escort them to the entrance to the Great Warren and their freedom.

Hrothgar and Juma have stayed behind in the cavern and hear loud trollish voices heading in their direction. The pair hide in the stream as King Skalmad, two warren trolls and a pair of notices enter the chamber and begin searching for the intruders. By this time, the other PCs have returned and are keen to ambush the troll king and his lackeys. Unfortunately, Gil isn’t as sneaky as he needs to be  and trips over a loose stone as he gets close enough to launch his ice storm spell into the room.

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Ulthar, Sora and Bax move forward to guard the bridge over the stream and goad Skalmad into attacking them while the other trolls struggle to negotiate the zone left by the ice storm.  Meanwhile, Juma teleports on top of the escarpment to attack one of the nothics while Hrothgar swims downstream and climbs out behind the troll king. Skalmad’s smouldering eye sets several PCs on fire but he is suffering from the party’s deadly attacks. When Hrothgar’s axe knocks him down, Sora is there to deliver the killing blow. As the troll king’s life slips away, he warns the PCs that his warriors are already advancing on Moonstair. As he breathes his last, the orange stone in his eye socket glows brightly, spreading out to bathe his whole body in blinding light. An instant later his body and the orb both vanish!

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The PCs move into the cavern, killing one troll, but Ulthar is first bloodied and then falls unconscious after attacks from the other troll and one of the nothics. Hrothgar swings at the wart-ridden monster so hard, his axe blow sends the troll flying into the nothic on the ridge, killing both of them! Gil tries to bring Ulthar round but his first aid skills are a bit rusty, and it’s left to Sora to stabilise the warlord. The last nothic is killed and the battle is over.

Hrothgar swims into the low tunnel to the west, finding some treasure hidden in a cave. When he returns, the party discuss what to do. Since it’s still nighttime, heading straight off to Moonstair is going to need to wait until first light. Hrothgar and Juma are keen to look for Skalmad’s loot and manage to convince the others to at least have a look beyond the stone doors to the east.

Inside the doors is a foundry – a female troll smith oversees half a dozen blind grimlocks while a redspawn firebelcher shuffles about in the cavern below the main room. The PCs charge in to the fray. The grimlocks go down easily but Thurk the troll is much tougher, flinging Hrothgar across the room so hard that the gnoll is only able to stay on his feet by sheer force of will. Ulthar isn’t intimidated by this though and disposes of the smith with a well-aimed acid flask. Juma and the others finish off the red dragonspawn and loot the bodies, finding gold and a diamond cincture in Thurk’s pouch.

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It’s now midnight and the party discuss what to do next….
St George

The Ongoing Adventures of the Juma Gang, Session #39: Dragon's Den

Here’s what happened in Sunday’s game. Each PC gets 1,500 xp.

24th Quintilis (contd).

Leaving Bax to guard the entrance, the Juma Gang head south to the troglodyte warrens. Spotting two nothics, Juma and Sora charge into combat, followed by the others. The one-eyed aberrations are frustrating opponents, using their dazing gazes to gain combat advantage, and retaliating when the PCs hit them. Eventually, both monsters are killed and the party search the troglodyte living quarters but only find baskets full of foodstuffs, although Hrothgar is very taken with the dried giant mushrooms and unidentifiable jerky.

After Juma fails to pick the lock on the door to the south, the PCs (now accompanied by Bax again) go east instead, entering a cavern with a huge mound of skulls on top of a ledge. The skulls are tended by Norgg the troll vinespeaker and his dire bear companion. Norgg assumes the party to be mercenaries in Skalmad’s service and lets them pass. After following one passage back to the entrance, they return through Norgg’s cave and take the north east tunnel.

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Opening a door to the north, the PCs find themselves in a large cavern with a dark lake in the centre. Across the other side of the water is a black dragon named Gloomfang. “You are not trolls,” it hisses. “Nor are you troglodytes. I would wonder what brings such a nice change of diet to my doorstep, but it’s not wise to question good fortune.”

There is some discussion amongst the Juma Gang about whether to try and negotiate, or to just shut the door, but hot heads prevail as Gil casts an acid resistance spell on everyone and Hrothgar leaps across the lake to attack the dragon. The gnoll is joined by Sora in the front line as Ulthar floats over the water using his cloak of shadow form. Caught in Gloomfang’s shroud of gloom, the trio’s protection from acid is cancelled out and the paladin and the barbarian are both bloodied by the dragon’s terrible claws and bite. As Juma and Bax arrive to help, Sora falls unconscious after being struck with a tail sweep and then a double claw attack. Things get worse once Gloomfang is bloodied – every time the dragon takes damage it sprays the PCs with acidic blood and it continues to strike back with its tail at melee opponents. Ulthar, who has resumed his corporeal form and taken Hrothgar’s place in the front line, takes 60 hp damage in a couple of rounds. The party’s attacks, though, are slowly but surely hurting Gloomfang, and the dragon seizes the opportunity to dive into the water and make its escape.

The PCs search the dragon’s nest, finding gold, gems and jewellery as well as a +3 mordant longsword named Scourge of Vardar. Juma rejects the blade, giving it to Gil to brandish above his head. The mage soon realises its ability to deal acid and poison damage could come in very handy against the trolls. Needing to recover from the battle, the PCs have an extended rest in the cave.

Heading south from the dragon’s den, the PCs enter a collapsed cavern, its ceiling open to the sky above. Here, they fight three more nothics and three warren trolls. When the first two trolls are killed, the third one flees, leaving the nothics to their fate. After the battle, the PCs can hear cries for help coming from the chamber to the east.
St George

The Ongoing Adventures of the Juma Gang, Session #38: The Great Warren

Here’s what happened in this afternoon’s game. Each PC gets 1,308 xp.

23rd Quintilis (contd.)

The three lights bobbing about in the dusk are indeed will-o’-the-wisps and they attack as soon as the PCs approach along the path through the bogs. Annoyingly, they wink out after attacking and prove difficult to pinpoint. As the party separate to tackle them, three chuuls appear from out of the waters of the swamp. Ulthar slays two of the lobster-like monsters with his trusty frost brand axe and the PCs get to witness Juma Ji’ad’s brand new wind manifestation as he flies over the battlefield. With all the chuuls dead, the two surviving wisps flee into the gloom.



There is some discussion about carrying on to the Trollhaunt Warrens in the dark but Bax points out this might be a bit dangerous, with a high chance of blundering into quicksand or something worse. The party decide to camp for the night after Hrothgar finds a safe, solid piece of ground. There is a disturbance when Sora is on watch and hears a splash but whatever caused it has vanished by the time she goes to investigate with Bax and Gil.



24th Quintilis

The PCs arrive at an ancient road with a standing stone, having used the map of unseen lands to guide their way. Gil casts a Comprehend Languages ritual (now that he has found his lost ritual book again) and translates the inscription which dates back to King Vard of Vardar.

Beyond lies the entrance to the Great Warren. Hrothgar’s attempt at a stealthy approach is compromised by the not-so-quiet Juma who follows after him, tripping over his own feet and cursing. As the gnoll nears the gate to the cave, he is hailed by the trolls inside who tell him and Juma to go away. Hrothgar shouts back that the PCs are here to give King Skalmad some vital information about Moonstair but those inside don’t believe him and refuse to open the gate. The other party members approach and make several attempts to break down the doors after diplomacy fails. Eventually Juma unscrews the hinges and the gate collapses when Sora shoves it. Meanwhile Hrothgar has quietly entered the complex via the stream.



Inside are three trolls and three Marrowmaw troglodytes who attack the PCs. Gil’s fire magic is once again very effective against the troll’s and even Juma’s dwarf wall of fire plays a vital role in stopping the giant humanoids from regenerating. When the trolls are killed, two of the trogs make a run for it; the third is flanked by Juma and Bax and can’t escape. Sora (flying), Hrothgar and Ulthar give chase, taking one of the reptilian humanoids down on the other side of the log bridge across the stream, but the second runs further into the complex. The PCs continue their pursuit, charging into the living chambers of the Marrowmaw tribe where three maulers and the shaman Kasszt join the battle. The fight is a tense one in the narrow corridors of the warrens, with Sora saving Juma from the poison rays of Kasszt and Hrothgar finally finishing off the shaman by cleaving his skull in twain. The PCs are victorious but decide to withdraw back to the entrance for a short rest.

St George

The Ongoing Adventures of the Juma Gang, Session #37: Into the Trollhaunt

Here’s what happened in last night’s game, in which Gil developed not just one, but TWO strange accents. Each PC gets 600 xp, enough to reach 12th level.


22nd Quintilis

The PCs are summoned to see the mayor of Moonstair, the half-elf Kelan Dhoram, who asks them to deal with King Skalmad, offering 2,500 gp in payment. She also tells the party that Etheran Therund’s father, Perenon, would be likely to give a reward for the return of the family sword, Sunwrath.To ensure the town is ready for any trollish attack, Ulthar takes the Master Builder, Aelius, to the Old Troll Wall and gives a few pointers on where it should be repaired to make it more defensible. Hrothgar and Juma spend the day drilling the town guard under Captain Marius – this mostly involves getting them to run around the town walls and do press-ups, but there is some archery practice too.

Meanwhile, Sora goes back to the Cloudwatch Inn and befriends Bax, the dragonborn fighter and one surviving member of Etheran’s adventuring band. Bax is depressed and drinking heavily, but Sora’s friendly words of encouragement talk him round, and he agrees to accompany the PCs on their expedition into the Trollhaunt.

Gil doesn’t do so well when he goes to visit the eladrin emissary, Rualiss, at his island home. Asking Rualiss to perform a Sending ritual to convey a message to Paelias because Gil is “too busy” to do it himself gets him off on the wrong footing and he’s soon sent packing.

Before meeting back at the inn for dinner, the PCs visit the local alchemist and purchase 10 vials of alchemist’s fire and 10 vials of alchemist’s acid to help them deal with the trolls


23rd Quintilis

The party heads off into the gloomy bogs of the Trollhaunt. Hrothgar and Bax lead the way through the maze of meandering trails, sluggish streams and impenetrable thickets, using the gnoll’s map of unseen lands to guide them towards the ruins where Etheran’s party was ambushed. The going is pretty tough but they reach the uninhabited ancient ruins of Orrak by early afternoon.
Near the second ruined site of Bravak, the PCs run into a band of five trolls and an oni. The trolls are tough opponents and it takes a long time to bring them down, but Bax proves himself to be a capable fighter, and Gil’s fire magic and unerring aim with alchemist’s fire is very effective. Juma Ji’ad and Sora go into melee the oni, which uses lightning and cold magic against them, then turns invisible so it can double strike both of them in a single round! Hrothgar and Ulthar drop a couple of trolls, then the PCs all gang up on the last survivor and kill him.

At the ruins of Bravak, Hrothgar finds a few torn pages of parchment from the diary of one of Etheran’s group. There are signs, too, of a battle but no bodies. The PCs continue on into the hills to the southeast. As night falls, they can see three lights bobbing in the darkness ahead of them. Are they lanterns or will-o’-the-wisps?