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Potions for Sale

Jagadamba, the witch of Flotsam, has the following potions from Adventurer's Vault for sale in addition to those in the Player's Handbook:

Elixir of Aptitude
This sweet amber broth enhances your innate talents.
Level: 5
Price: 50 gp
Potion
Power (Consumable): Minor Action. For 1 hour, gain a +1 power bonus to checks using one skill of your choice.
Special: Consuming this elixir counts as a use of a magic item daily power.

Gravespawn Potion
This deep purple, putrescent liquid fends off diseases and poisons.
Level: 5
Price: 50 gp
Potion
Power (Consumable): Minor Action. Drink this potion and spend a healing surge. You do not regain hit points as normal. Instead, gain resist 5 necrotic and resist 5 poison until the end of the encounter. You also gain a +5 power bonus to your next Endurance check against any disease of level 5 or lower.

Potion of Clarity
This cool cyan liquid hones your physical and mental acuity at a critical moment.
Level: 5
Price: 50 gp
Potion
Power (Consumable): Minor Action. Drink this potion and spend a healing surge. You do not regain hit points as normal. Instead, once during this encounter as a free action, you can reroll a d20 roll you just made, gaining a +1 bonus on the reroll. You must use the result of the reroll.

Potion of Resistance
The color and smell of this potion varies with the protection it provides.
Level: 4
Price: 40 gp
Potion
Power (Consumable): Minor Action. Drink this potion and spend a healing surge. You do not gain hit points as normal. Instead, gain resist 5 to damage of a specific type until the end of the encounter. The damage type (acid, cold, fire, lightning, necrotic, poison, psychic, or thunder) is determined when the potion is created. Only one potion of resistance can be in effect on you at once.

Potion of Spirit
This lavender-scented potion helps keep the spirit alive within you.
Level: 5
Price: 50 gp
Potion
Power (Consumable): Minor Action. Drink this potion and spend a healing surge. You do not regain hit points as normal. Instead, you gain a +1 power bonus to death saving throws until the end of the encounter.

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