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Adventurer's Vault is looking cooler by the day. First we had alchemist's fire which does damage scaled by level, then airships, and now this sword:

Thieving Weapon
Level 5+
This weapon adds insult to injury by stealing away its victim’s possessions.
Lvl 5 +1 1,000 gp
Lvl 10 +2 5,000 gp
Lvl 15 +3 25,000 gp
Lvl 20 +4 125,000 gp
Lvl 25 +5 625,000 gp
Lvl 30 +6 3,125,000 gp
Weapon: Light Blade
Enhancement: Attack rolls and damage rolls
Critical: +1d6 damage per plus
Power (Daily): Free Action. Use this power when you hit with the weapon. Make a Thievery check to pick the target’s pockets, ignoring the –10 penalty for using the skill in battle. In addition, you gain a power bonus equal to the weapon’s enhancement bonus to the check.

Another cool thing borrowed from Final Fantasy! Maybe chocobos and moogles will be in Monster Manual 2!

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