Here’s what happened in last night’s game in which the PCs recovered the Blue Dragon Mask from Xonthal’s Tower and went on a diplomatic mission to Thay. The PCs have now reached 13th level and the final confrontation with the Cult of the Dragon and Tiamat is fast approaching.
The PCs search the library beneath Xonthal’s Tower and find a few interesting and valuable books including Wyrms of the Northlands- perhaps this might contain information on some of the dragons the PCs have faced?
Roping themselves together, they return to the Cosmic Hallway and proceed cautiously to the end. They talk to Taraz the Fair, an efreeti, who seems to have been imprisoned by Xonthal in a chamber warded by a line of salt. Accepting his polite offer of spiced tea, the party enter his room. Taraz challenges the PCs to a game of chess - if he wins, the PCs must free him. If they win, the efreeti will tell them how to find Iskander and the Blue Dragon Mask. Crake takes up the challenge, winning the game, which angers Taraz who draws his sword and attacks. The genie conjures a wall of fire but the PCs leap through it and Rosie is able to banish Taraz back to the Plane of Fire. Taraz shouts out in triumph as he returns home.
Entering the Time Chamber with its two giant hourglasses, Rosie uses a mage hand to retrieve the Blue Dragon Mask from Iskander’s body. It seems that the PCs were too slow - the wizard is dead, having bled out from his wounds.
Dashing past the elementals, the PCs return to the teleport platform and press the flame symbol. This brings them to a room full of cultists with a fire pit burning in the centre; the skeleton of a dragon has been assembled on the floor. Turin casts fireballand Rosie casts synaptic static to take out the cultists. The warlock draws one of their dark souls into her soul cage.
Using the teleporter again, they select the triangle symbol which brings them back to the sundial in the maze. Lennithon, the blue dragon they first encountered nine months ago in Greenest, is flying over the village, blasting villagers and buildings with its lightning breath. The dragon demands the adventurers surrender the mask. The PCs gulp down potions of lightning resistance and charge forward.
Lennithon stays airborne for much of the battle, landing briefly to attack with its bite, claws and tail. The PCs scatter for cover and attack at range with agonising blasts, arrows and guiding bolts. Ug takes to the air but Turin is attacked and loses concentration, forcing the paladin to land on a rooftop. Rosie and Turin are down to a handful of hit points, but Lennithon has had enough and flees. The PCs hit it twice more before it flies out of range, badly wounded. Another dragon has been defeated by the heroes.
The PCs arrive back in Waterdeep and hand the Blue Dragon Mask over to the Council. Unfortunately, experts soon determine the mask is a fake. The PCs speculate the whole incident was designed to lure them into a deadly trap.
Leosin Erlanthar of the Harpers briefs the PCs on the mission the Council would like them to undertake to Thay, far to the east. They are given sealed warrants to hand to the Tharchion they are due to meet with.
The PCs teleport with the Red Wizard Nyh Ilmichh to Nethwatch Keep near Thay’s western border. At the fortress, the PCs are given luxurious individual rooms (with no locks) and served delicious food by zombie servants.
Later, they meet with Eseldra Yeth, vampire Tharchion of Lapendrar. The PCs do their best to show her the proper respect and answer her questions as best they can. Turin and Rosie have impressed the Tharchion; she is less convinced by Crake and Ug.
That night Crake and Ug both have a hideous nightmare in which they are tortured by Red Wizards and asked a series of questions about their intentions, what they know about their companions, and what the Cult of the Dragon is plotting. Their interrogators do not seem very happy with the answers they give and the pair wake up screaming and drenched with sweat, their sheets stained with blood.
After a delicious breakfast, the PCs are greeted by Nyh Ilmichh who tells them the Tharchion thanks them for the information they have supplied but regrets that Thay’s attention is commanded by matters within its own borders and the Red Wizards cannot help. A moment later, the PCs find themselves standing in a ruined farmhouse, north of Waterdeep.