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Here's what happened in Sunday's game – the penultimate session in the campaign. Each PC gets enough xp to reach 20th level.

11th December (contd)

With trepidation, the Juma Associates enter the fiery temple of Imix beneath the ground floor of the Mosque of Blistering Atonement. Here, they are confronted by Simsek (fire genasi Chosen of Imix), Dhalal (efreeti flamestrider), a conflagration orb and four azer. The Chosen urges Jh'od to side with the Eternal Flame. When this is ignored, he summons harginn (fire) grues in front and behind the party, which burn the PCs standing next to them.

Ulthar manoeuvres around the back to get into a flanking position while Hrothgar charges in, and is quickly surrounded by azer flamewards, taking 97 hp damage in a single round of attacks. Gil teleports on top of a plinth, taking position against a temple wall, while Jh’od casts his thundering vortex on the azer pyromancer and the flying conflagration orb.

The relentless attacks on Hrothgar drop him below 0 hp but uses his deathless frenzy to keep going, then Ulthar heals him before he has to make a death save. Meanwhile, Gil uses the handglyph the party found in the geomancer ruins in Sampur to blast his enemies with thunder and lightning. As the battle rages, he spots another azer sneaking around the fringes of the battle behind the party – only afterwards do the Juma Associates realise this was Heinsoo in disguise, searching for Srivatsa’s Bow.

unnamed


Jenma’s azure talons inflict a critical hit on the efreet who is now bloodied, as is the azer pyromancer, but all of the PCs’ enemies are still standing. Then, the Chosen’s fiery orb knocks Gil unconscious; luckily, Ulthar’s martial healing powers bring him round and provide much needed solace to everyone else.

Hrothgar has got the (fire) horn so he blows it, making the genasi, efreet and azers no longer immune to fire damage. He kills the azer pyromancer but is surrounded again and out of surges. Gil is down to 5 hp; he uses his burning transformation to go insubstantial and hopefully take advantage of the horn’s magic to damage Imix’s cultists with his fire spells. Unfortunately, all of them make their saving throws at the first attempt, and are immune or resistant to fire again. Ulthar is bludgeoned unconscious by the efreet; Gil stabilises him, but with only one enemy down, the PCs decide they need to flee for their lives.

The Juma Associates make a run for it as efreeti and fire archon patrols close in. Gil is struck by a flying scimitar from an efreet and also goes unconscious but Jh’od grabs hold of him and they carry on running. Managing to reach the golden-feathered roc they spotted before they entered the Mosque, Jenma intimidates its firenewt handler into letting them climb on the giant bird so they can fly to safety.

As the huge bird takes to the air, ballistas are fired from the towers of the Furnace – one strikes the firenewt, killing him instantly, but the great roc flies on to the Bazaar of Beggars. Here, Gil is revived by Hrothgar with a healing potion; the mage casts the Planar Portal ritual to bring the PCs back, beaten and bruised, to Vashnawi’s tower in Parsantium’s university.

While Hrothgar and Gil collapse exhausted next to the unconscious Ulthar, Jenma and Jh’od go to find Vashnawi in her bedchamber. The naga is tossing and turning in her sleep and babbling in tongues, clearly having terrible nightmares. When the PCs wake her up and explain what’s happened; she relates her vision: the rakshasas and yak-folk had the Arrows and the Bow and were performing the ritual to curse both holy items so they can be used to free Vrishabha from the ice. There is no time to waste: the party must come with her to the Vale of Descending Stars in the Pillars of Heaven Mountains, stop the ritual and destroy the weapons.

Reluctantly, the naga agrees that the Juma Associates need a full rest before she teleports the party to the mountains.


12th December

In the morning, Vashnawi opens a portal to the Vale of Descending Stars, teleporting herself and the Juma Associates. They arrive in the middle of an ancient ruined town, high in the mountains. Strangely the air is warm and the lush foliage more like that found in the jungle.

The PCs don't have much time to take in their surroundings as they are ambushed by rakshasa archers and yak-folk sorcerers hiding in the ruined buildings who rain down ghost arrows and cast evil spells of Visions of Things that Should Not Be on the party.

Gil casts stormstone fury to attack the archers on the balcony, while Ulthar smashes down the door to one of the buildings and charges in to engage a yak-folk sorcerer. The yikaria withers the warlord's arm with his necrotic staff but the weakened Urskovian manages to kill him with help from Hrothgar. Meanwhile Juma attacks the other sorcerer while the spellcasters and Vashnawi dive for cover – Gil and the naga duck behind a crumbling wall, Jenma runs into the trees.

Hrothgar charges the second yak-man, teaming up with Juma; the gnoll slays his shaggy opponent, but not before both he and Juma are also weakened by necrotic damage. Juma is actually bloodied for one of the few times in his entire adventuring career! Ulthar heals the wounded, dons his shadowform cloak and flies towards the balcony.

yakman


Jenma and Gil kill one rakshasa with their spells; then Vashnawi kills a second after its true location is revealed. Ulthar lands on the balcony, joined by Hrothgar, who finishes off the last one. As the bodies of the rakshasas dissolve, the Juma Associates realise that these are just three of the forty-nine they freed from their imprisonment as cows.

A worn, paved road leads up the mountain....

Comments

( 4 comments — Leave a comment )
mordicai
Feb. 19th, 2015 03:58 am (UTC)
I'm betting a bunch combine Voltron-like to be a multi-headed Ravana, that's my guess!
richgreen01
Feb. 19th, 2015 08:51 am (UTC)
Hmmm, interesting theory.... 😃
thorr_kan
Feb. 19th, 2015 06:10 pm (UTC)
I love the use of the old AQ lore in these last adventures.
richgreen01
Feb. 19th, 2015 07:18 pm (UTC)
Cheers! One of the main reasons I came up with the concept of Parsantium as crossroads city in the first place was that I hoped it would give me the chance to use some of my Al-Qadim and Oriental Adventures/Kara-Tur stuff. It's taken a long time but I'm glad I've been able to bring a lot of AQ stuff into the last half a dozen sessions or so :)

Edited at 2015-02-19 07:18 pm (UTC)
( 4 comments — Leave a comment )

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