The Juma Associates arrive back in Kishkindha with the geomancer sorceress’ head and a plan to come clean with King Narinda and tell him why they need the Arrows of Hanuman. If that doesn’t work, they will use the code word “diamond” and Juma will steal the arrows from the treasury. Unfortunately, when they get there, it turns out the arrows have been stolen already and the PCs’ guide Balachandra is the prime suspect. The party rush in to see the angry vanaran king who demands to know where Balachandra is and why a letter addressed to the Juma Associates was left in his treasury in place of the arrows!
Jenma eagerly grabs the note and reads it aloud, falling victim to the shadowflesh curse embedded in the writing. The dragonborn is wracked with hideous pain as her flesh warps, stretches and twists, infused with a spark of horrible, unnatural life force. She collapses to the floor, dead.
The note is a mocking message from “H”, which Ulthar guesses must be the infamous Heinsoo, a rakshasa agent of the Rajah Vrishabha. It is clear the Juma Associates have been very naive! Jenma’s body is taken away to the temple of Hanuman to be raised from the dead by the wizened high priestess, Sunazara. King Narinda tells the Juma Associates they must leave as soon as she is returned to life and bring back the arrows. Gil says the party will do their best.
The party arrive back in the village of Madhwa. Jenma is alive but has a death penalty until she reaches three milestones. Most of the PCs get a good night’s sleep in the Nutmeg Inn, but Hrothgar continues to be troubled by recurring nightmares of violence and slaughter.
Heading downriver on Pradnesh’s kettuvallam, the PCs arrive at the tributary leading to the lair of the notorious catoblepas. The Juma Associates board a small boat and row through the shallow, stagnant water for a couple of miles, coming into a dingy swamp full of diseased plant life. When their boat gets stuck, they climb out and continue through the bog on foot to the monster’s lair. Hrothgar charges in to attack the strange-looking beast, backed by the rest of the party. Gil casts mass resistance to poison on everyone which makes the catoblepas’ normally deadly breath much less effective and the creature is bloodied in the first round. Crying out “for Mormekar!”, Hrothgar enters the rage of the oak hammer, striking first with a critical hit, follow by a terrible rage strike which slays the beast.
Killing the catoblepas wins the death god’s favour, freeing Hrothgar from the demonic spirit that has possessed him for so long. The demon leaves the gnoll’s body, screeching in frustration, and Hrothgar slumps to the floor, sobbing as the terrible realisation hits him that he killed his own pack. Ulthar consoles him, encouraging him “to let it all out”. Searching the amongst the matted reeds and human and crocodile skulls in the lair, the others find treasure: 12,000 gp and a +4 earthbreaker parashu.
The PCs arrive back in the port city of Surivata. Hrothgar is still very low – for now, with the anger and hatred of the demon no longer spurring him on, he needs to make a saving throw to rage.
Gil casts linked portal and the Juma Associates teleport back to Vashnawi’s tower to report. The naga is horrified to learn that Heinsoo now has the arrows, and she urges the PCs to set off for the City of Brass without delay.
Gil makes a brief shopping expedition to the Victory Ward’s magic district to buy ritual scrolls, components and, of course, whetstones, then the PCs step into Vashnawi’s teleportation circle and are transported to the Elemental Plane of Fire. Juma becomes Jh’od before he teleports so he will blend in.
The planar portal bring the PCs into the middle of a great square, guarded by fire archons. They are in the centre of the Bazaar of Beggars which lies a few miles outside the Diamond Gate to the City of Brass. It is swelteringly hot, the sky is a dull red, and the imposing walls and shining brass domes of the fabled city can be seen in the distance.
Gil and Hrothgar need protection against the heat of the Elemental Plane of Fire, so the PCs visit Axam’s Forge to buy brazen amulets for 4,000 gp each from the azer smith. They still have geomancer magic items to identify, so their second stop is the tent of Burgundy Rose, a cheitan (half-efreeti) sage, who is able to tell the PCs their powers for a fee.
Knowing they are in a race against Heinsoo, the PCs decide not to join the slow-moving, miles long queue to enter the city. Instead, they approach one of the gargantuan tusk lords and pay 15,000 gp to bypass the queue. Ulthar does a fairly convincing impression of the catoblepas’ cry in the hopes that this will get them a discount but to no avail. As they approach the city on the back of the colossal elephant, Gil casts Sezrakan’s deceitful sensor to foil scrying for 12 hours.
At the Diamond Gate, the PCs join a far shorter queue. As they wait in line, a group of fire giants stride up, shoving past anyone in their way. Only Jh’od holds his ground – the other PCs step aside – and gets clobbered by a giant as they jump the queue.
Finally inside the city, a dishevelled, blind mystic grabs Ulthar’s arm, warning him that his “weapon will betray him”. The Juma Associates make their way to the district of Iskalat where they rent overpriced rooms at Razi’s Rest where Jenma has stayed before. From here, they travel to the Bazaar of Arcana in Pyraculum’s City Market and visit Hansiq’s Library. While Gil peruses the extensive range of rituals, Ulthar asks the djinni owner if he knows of Srivatsa’ Bow – he hasn’t. It looks like Jenma will have to brave the wrath of Shah Abdul-Azim Abassi and offer the efreeti noble her apologies and the stolen genie prison in exchange for information about the bow’s location....