Here’s what happened in last night’s game as the Juma Gang continue to explore the Garden of Graves in the Feywild. Each PC gets 1,460 xp.
18th Quintilis (contd.)
Hrothgar opens the door leading into the building at the end of the rope bridge and heads inside, only to be whisked off to another plane. He’s not sure where he is, but it’s dark and thoroughly depressing. He reopens the door and can still see the rest of the party on the other side, back in the Feywild. The PCs go inside together and find themselves in the same gloomy place. Two grey angels with scythes appear from the shadows to attack – one from the west, and one from the northeast where Gil is standing in the front line. The wizard conjures Bigby’s Icy Hand to keep it at bay, and Juma calls forth his dread dwarf wall of fire when he finds himself under the mark of death from his angelic attacker. Hrothgar moves into the creepy bone chamber behind the grey angel – there is a palpable spiritual chill in this room which makes Ulthar’s healing less effective and makes it hard to move freely. With three PCs attacking it, the angel in the bone chamber is bloodied quicker than the other one and teleports away by touching the faceless statue in the middle of the room. It reappears at the far end of the corridor near to the bloodied Juma. The other PCs hurry to the swordmage’s aid and slay the two angels which explode in a necrotic burst when killed. Badly wounded, the PCs rest for a while before moving on.
The PCs explore the rest of the small complex – Juma and Gil figure out how to use the three statues to teleport from one to the other and no one can make any sense of the elf-sized footprints carved into the marble floor. They leave through the western door, heading into a clearing with several dead, almost skeletal, bodies. Gil stops Hrothgar from digging up any of the burial cairns, and instead uses his speak with dead ritual to ask one of the corpses what killed him and his companions. The spirit says it was a group of large wolf-men before dissipating.
Heading back into the building, the PCs are surprised to find themselves somewhere different – there is no weird vibe this time. Instead, it seems like they might be back in the material world. The complex contains broken statues and sarcophagi but little else. They leave by the north door, heading into a clearing with two obelisks. Gil realises the stone slab he can see between them is part of a teleportation circle.
From here, the party follow the path north and cross the bridge over the river. There’s another stone building here. Inside, the walls, floors and ceiling are covered in strange, disturbing runes. Light comes from the north and a faint whimpering can be heard from the east. The light comes from a flaming brazier on a chain swinging slowly above a sundial, casting a shadow that moves slowly from one hour to the next. Is this something referred to in the cryptic poem?
The whimpering comes from a chained female eladrin who begs for the PCs help. As they move closer, she transforms into a lamia – a hideous fey composed of hundreds of black beetles – and unleashes her pacifying burst to stun half the party. More beetles appear from holes in the walls to attack the party. The battle is tough as the beetle swarms and the lamia are hard to damage with melee attacks, but the PCs eventually emerge victorious. With many daily powers and healing surges used, the party takes an extended rest to recover their strength.