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Another great seminar write up from Morrus at ENWorld, this time on the stuff we can expect to see this year for 4e:

Seminar Transcript - Upcoming Products for 2012 - EN World: Your Daily RPG Magazine

After Heroes of the Elemental Chaos in February, we get just four big D&D 4e releases - Halls of Undermountain, Dungeon Survival Handbook, Menzoberranzan and Elminster's Forgotten Realms. Everything else is tiles, map packs and fortune cards, plus there are a couple of non-RPG games, including Lords of Waterdeep which does look really cool. I guess this is inevitable as the focus of the R&D team at WotC is very much on D&D Next but it's sad as I think there is a lot of life left in the current iteration of the game. A Feywild boxed set along the lines of The Shadowfell: Gloomwrought and Beyond would have been excellent.

Of the forthcoming stuff, I am most excited about Elminster's Forgotten Realms - a chance to read lots of Realmslore written for Ed's own campaign, rather than the published setting. I'm sure this will be a most entertaining read, full of crazy adventure hooks and memorable NPCs and locations.

The Dungeon Survival Handbook looks like it will be pretty good - perhaps this is the 4e version of the 1e Dungeoneer's Survival Guide and 3.5's Dungeonscape. I can always use stuff about how to make dungeon adventuring more fun.

Not sure about Halls of Undermountain - I'm sure it will be well done but revisits the classic dungeon's top levels which I already have in the original 2e boxed set. It's also for 1st - 5th level characters and I don't really need any more low level 4e stuff as both Parsantium campaigns are now in the paragon tier. Menzoberranzan, however, looks interesting as it focuses on player vs player drow intrigue which sounds like great fun!

The other big release are the premier reprints of the three original 1e AD&D core books. These are a hobby store exclusive and, I think, US only. Although kb98 has loving restored by paperback GW Monster Manual and will at some point fix up my Player's Handbook, I would really like to get hold of these! Hopefully I'll be able to order them via Orc's Nest or Leisure Games.



( 8 comments — Leave a comment )
Jan. 29th, 2012 02:23 pm (UTC)
The only thing I was really getting 4e products for was the sort of worldbuilding & dndmythology angles, so I don't mind. I got the Book of Vile Darkness, but that was the last product of theirs I was planning on getting. Mind you, not out of like, stubbornness or anything, I just don't use the system, & putting out technical books isn't of interest to someone who isn't using the mechanics.
Jan. 29th, 2012 02:33 pm (UTC)
Those are the books I enjoy the most too - I don't play (rather than DM) enough to get too excited about player-centric books. I'd REALLY like a Feywild boxed set though - I remember thinking they should have done a Fey-focused book for 3.5 as well once they'd done Libris Mortis, Draconomicon etc.
Jan. 29th, 2012 03:54 pm (UTC)
I think the Feywild (& the Shadowfell) are both really good ideas that anchor a lot of the things that had been floating untethered-- Shadow subschool, Negative Energy Plane, Plane of Shadow, etc & fey creatures, the lack of a fey plane, etc-- in a smart way. I still think getting rid of the Great Wheel was a mistake, but the "alternate" planes are clever. That said, I have never been a fan of boxed sets, or softcovers.

Were you a fan of White Wolf's Changeling: the Dreaming?
Jan. 29th, 2012 04:19 pm (UTC)
Yes, I like both of those planes too. Funnily enough, in my two Parsantium campaigns, one group is in the Feywild and the other is in the Shadowfell right now! I agree about the Great Wheel although I guess there was some overlap - do you need the Beastlands if you've got the Feywild for example?

I've never played (or read) any Changeling stuff. My WoD experiences are with Vampire and Werewolf only.

Jan. 29th, 2012 05:34 pm (UTC)
Oh WoD; so close to being great, so far from being perfect. You're right about some of the Great Wheel-- I think a lot of it needs a light over-haul. To wit; devils & demons are awesome, but why are all the upper plane critters so boring?
Jan. 29th, 2012 05:57 pm (UTC)
Yeah, it always seemed to me the more dice you had in your pool, the greater the chance of botching! Weird system.

The low point for me on the 3.5 celestials was that horse-shaped guardinal lord in Book of Exalted Deeds. Shocking!
Jan. 29th, 2012 06:27 pm (UTC)
The "New World of Darkness" has fixed that-- you're right that there was a statistical problem in the old rules. The new system is tight, though; that is what I run my current campaign & the last campaign on. I have some minor problems with it, but as an overall framework? Fantastic.

See, my problems with Exalted Deeds is that...it is terrible? "Good poison" can go to hell. "Good Corrupt Spells"? Are you kidding? Hate hate hate. Not to mention everything in there is overpowered.
Jan. 29th, 2012 08:15 pm (UTC)
I've just blown the dust off BoED and flicked through it - you're right, it was pretty poor. I think I might have used some of the archangels in it as NPCs in my epic campaign but that was about it. No one misses the guardianals (although they didn't look at bad in Planescape when Tony Diterlizzi drew them) and eladrin are better now as Feywild elves. Good poisons = pointless</p>

Not played New WoD - will have a look at your case pain stuff ;)

( 8 comments — Leave a comment )

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