?

Log in

No account? Create an account

Previous Entry | Next Entry

Here’s what happened in Monday night’s game. We should hopefully finish this chapter next session. Each PC gets 825 xp.

Leaving the derro chamber, the PCs scout the corridor ahead, passing a side room, its floor covered in moss, only to find the way ahead blocked by a collapse. They return to the side chamber; Krivinn enters and is immediately grabbed by strength-sapping moss tendrils. As the others move to help, two darkmantles drop from the ceiling; one engulfs the paladin, the second misses Saethus. Annoyingly, these creatures vanish when struck by an attack, and it's hard to escape their grab as Krivinn discovers, making several attempts to “toss it off”. Bolval charges in after initially attacking from range and both the mosses and the darkmantles are killed. The PCs gather up the treasure in the room, leaving the orichalcum ore behind.



Bolval and Krivinn clear the blocked passage which leads to the control room for the airlock Bartholomeus mentioned. Saethus figures out the instructions with the help of a comprehend languages ritual, then dons the protective suit and enters the airlock, while the dwarf and the dragonborn man the bellows to pump fresh air to him. The wizard enters the large, gas-filled room beyond, attaches an air hose, and slowly makes his way round the edge of the room to the master control panel. He deciphers the controls to unlock the great doors upstairs, pulls the rusty lever, then starts to return to the airlock.

Krivinn opens the airlock in response to a tap-tap sound on the door but it's not Saethus! Instead it's an undead mohrg wearing a worn protective suit. Meanwhile the eladrin is being attacked by a belker in the main room and is blinded. Fortunately he manages to shake off the condition and fey steps into the airlock. The wizard is then able to help his companions defeat the mohrg.



With the doors unlocked, the PCs are ready to return to the Great Hall but Bolval can't resist checking out the room where they saw a flaming sword sticking out of the rocks. He soon regrets it though as he is surrounded by green slimes and needs Saethus to take the drastic action of fireballing the whole room to deal with them. Even after the slimes are killed there is more trouble as the sword turns out to be the trigger for a trap – explosive poison gas is released into the room when Bolval pulls it out. The PCs don their Forsaken masks and beat a hasty retreat.....

Comments

( 5 comments — Leave a comment )
ninthcouncil
Mar. 24th, 2011 12:17 pm (UTC)
C'mon, you just *knew* that sword was a set-up, didn't you? :)
rmfein
Mar. 24th, 2011 02:07 pm (UTC)
Of course we did. It was an economic decision. We had plenty of spare resources and Bolval wanted a flaming sword....
jonasnelson
Mar. 24th, 2011 02:15 pm (UTC)
We knew, but the greedy dwarf just couldn't leave it be! :)
richgreen01
Mar. 26th, 2011 08:35 am (UTC)
Maybe the curse of Mammon is starting to affect Bolval? First grave robbing, and now this! ;)
(Anonymous)
Mar. 25th, 2011 11:59 am (UTC)
Yeah, right from the off we knew what we where getting into, but as we are about to have an extended rest, and we still had lots of daily powers left it was worth the risk
( 5 comments — Leave a comment )

Latest Month

November 2017
S M T W T F S
   1234
567891011
12131415161718
19202122232425
2627282930  

Page Summary

Powered by LiveJournal.com
Designed by Lilia Ahner