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Angry DM - Tearing 4e a New One

Excellent post from The Angry DM about short rests and managing resources in 4e and the effect they have on the game here .

Very thought-provoking stuff!

Posted via LiveJournal app for iPad.


EDIT:
 Angry DM has since posted an addendum here.

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Comments

( 5 comments — Leave a comment )
ulthar01
Feb. 23rd, 2011 11:46 am (UTC)
It depends how much of a problem (if at all) it is starting each encounter healed and powered up.

A safe spot for an extended rest is often difficult to come by so dailies are still heavily rationed ... and I'm happy with 4e's lower risk of PC death (they're a higher investment than in 1e after all).

Rationing short rest surges may be an interesting option. Or a penalty in the next encounter if you fell unconscious in the previous. But do we want to tame Hrothgaar?

waynefurmidge
Feb. 23rd, 2011 07:08 pm (UTC)
Since you suggested we change the way we take rests, a lot of what Angry is saying is mute

For one, now I cast only the heals available after a short rest, in my case 3 encounter heals, then I need another short rest. Repeating this enough time for the party to be healed, all using charges and taking up the equivalent amount of time(off course this could mean been attacked while resting). With the limit to extended rests in a day as well, this has made encounters much more interesting the later on in the day it gets.

I think he also underplayed the importance of daily powers, which as a group we do heavily manage and ration
richgreen01
Feb. 23rd, 2011 11:12 pm (UTC)
I don't think it's such an issue for us since Tim read the rules about having to wait 12 hours between extended rests!

I'm quite keen to reward "pushing on" in some way though. The daily item use restriction did this but was also a bit too fiddly so I wasn't sorry when it was scrapped with Essentials. I'd prefer to come up with some other benefit attached to milestones.
ninthcouncil
Feb. 24th, 2011 04:43 pm (UTC)
I'd prefer to do away with milestones all together. They seem to me an unnecessary book-keeping complication. APs would be doled out after each encounter instead of every other encounter, the one-per-encounter AP usage limit would be scrapped, and the APs would reset to 1 after *any* type of rest. That would act as a minor disincentive to "frivolous" short rests - the Action Points would represent a sort of "adrenaline rush" which would dissipate if the party relaxes.
richgreen01
Feb. 24th, 2011 07:33 pm (UTC)
Milestones are hard to keep track of when playing short sessions or infrequently but not too bad otherwise.

I'm not sure about your suggestion about APs and short rests would work that well in practice. Most of the time PCs seem to need the short rest for at least one "round" of healing after an encounter. I do like Bolval's approach to short rests though.

Maybe only one short rest after combat?
( 5 comments — Leave a comment )

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