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Here’s what happened in Monday night’s game. Each PC gets 1,003 xp.

22nd Quintilis

The PCs are back in the Great Hall, having brought the comatose body of Brave Ella up from the Library of Thorvir Runeshadow and entrusted it to the care of Father Jappe, priest of Morwyn.

Suddenly, the whole hall starts to vibrate as a tremendous earthquake shakes the mountain! The tremors catch the PCs, trapping them under falling rubble as a group of mephits appear. Saethus and Khuma manage to take cover next to one of the big pillars where they are attacked by the earth mephits, but Krivinn and Bolval remain stuck in the epicentre of the quake and are blasted over and over by the dust mephits. Then, things get even worse when the ceiling starts to drop. The paladin subjects the elemental creatures to his divine sanction to get them all to attack him while the bloodied but fearless Bolval charges into melee and Saethus and Khuma attack from range. After a few rounds in which the dwarf cleric uses all his healing magic to keep himself and the other PCs still standing, the mephits are finally slain and the ceiling seems to have stopped dropping.


The Great Hall is now in darkness and the screams of the injured and dying refugees ring out from beneath the collapsed ceiling and piles of rubble. The party crawl around, rescuing their trapped comrades Sharden and Ella, and also Captain Clovis, Sawbones and Boso from the Manticore, Father Jappe and Jorgen Stravbard. Halston, the greedy merchant who bought the airship's cargo isn't so lucky - Khuma finds the fat human trapped under debris and "accidentally" drops a large stone on his head while supposedly trying to rescue him.

The PCs and the other survivors manage to crawl to safety but there's a new danger - explosive gas is seeping up through the floor and the Shank which powers the ventilation system for the citadel appears to have stopped working. Varden Redfel, First of the Stair Guard, asks the party to head downstairs to repair the Shank; Brother Sigil of the Illuminated Brotherhood will accompany them as a guide.

The party head down the Great Stair once again, emerging into Undermountain Square at the entrance to the Royal Residences. As they follow Brother Sigil's directions to the Ash Chapel of Korak, they pass two massive pillars, carved to represent well-muscled dwarves forearms holding aloft the world. To their left, the party spot a strange sight - a cage hanging from a building holds a deformed Forsaken child. Krivinn shoots at the creature with his crossbow but only succeeds in causing it to wail hideously. The racket attracts a patrol of Forsaken of the Red Eye, a fearsome dogmole juggernaut at their head. Fortunately, Krivinn still has the tanglefoot bag he picked up ages ago and manages to immobilise the beast long enough for Saethus to take out half the derro with his spells. The other PCs concentrate on attacking the bombardier whose shot causes Brother Sigil to stab Bolval in a brief homicidal rage! Once the Forsaken have been dealt with the party are able to slay the dogmole, although not without Khuma slipping into unconsciousness after fighting on for a while on 1 hp or so. Finally, a single attack silences the screaming creature in the cage for good.

Searching the bodies, the PCs find a sack containing 650 gp and three art objects - a gold seal of a lost dwarf clan, a silver tankard encrusted with amethysts and lapis lazuli, and a gold belt buckle (each worth 250 gp).



( 8 comments — Leave a comment )
Jan. 12th, 2011 06:17 am (UTC)
Excellent read!

Thanks for sharing.

I really enjoy the interspersed artwork.

It's as though I'm reading a fantasy newspaper. :-)

Is there a master-copy you could send me so I can catch-up to speed?

If not, I'll try to work back through the tags you've provided.

Again, excellent read and I look forward to more.
Jan. 12th, 2011 06:31 am (UTC)
Thanks - glad you enjoyed reading it! I haven't really got a file I can send you that would be in a readable format so probably better to use the tags. If you select "Black Horse" you'll find all the ones from this campaign.

There is also the Dulwich campaign which runs monthly, rather than every 2 weeks, but this features a lot of the same adventures so I wouldn't bother reading both.
Jan. 12th, 2011 07:09 am (UTC)
I did discover the "Black Horse" tag but thanks for pointing it out, regardless.

I'll forgo the Dulwich Campaign, for now, at your suggestion.

There's plenty to read with this as it is. :-)
Jan. 12th, 2011 07:45 am (UTC)
Cool! There are some links to the campaign background in the sidebar too if you haven't found these already, although the PCs are currently trapped in the Ironcrag Mountains some way from Parsantium and won't be returning for a while!
Jan. 12th, 2011 07:49 am (UTC)
I am a man who admits both his strengths and weaknesses...

So, sadly - no, I didn't see the background sidebar.

But thanks to you, I'll check it out. :-)

I'm commenting (now and then) on the entries as I read them.

I do hope this is acceptable.
Jan. 12th, 2011 08:08 am (UTC)
Of course! Always good to get feedback!
Jan. 22nd, 2011 11:32 pm (UTC)
Good Lord - I've been going back over the session logs and realised that whilst the real world has advanced from early June to mid-January, we have covered a whopping 15 days of campaign time.... I think a few days of R&R are called for when (if) we finally return to Parsantium!
Jan. 23rd, 2011 12:54 am (UTC)
Yes, the whole campaign has been running for less than 3 months of game time! Once you're out of the Ironcrags, you might want to have a bit of a breather as you suggest ;)

Edited at 2011-01-23 12:55 am (UTC)
( 8 comments — Leave a comment )

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