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Here's what happened in last night's game and the first session of Halls of the Mountain King. Each PC gets 500 xp.

7th Quintilis (contd.)

Back in Crown Square, Lord Slygass pays the PCs 10 pp for their efforts in trying to recover his satchel (“You do look a bit worse for wear!”) and suggests they go to the Seven Bells for supper. The tavern is frequented by merchants and traders and Bolval is able to learn that a gold rush started at the Citadel after a paladin named Sir Ronceval returned to Zobeck last spring with a large gold nugget. Since then, quite a few people have struck it rich and come back to the city, but the winter was very harsh and the snow has not yet thawed enough for the passes to reopen, trapping the miners inside the mountain. One person the PCs speak to talks of cannibalism among the desperate inhabitants of the Golden Citadel. Another mentions a series of recent arguments in Zobeck between merchants and their customers over business transactions. Ella learns that the Splitrock Company, located in the Gear District, operates two airships – one, the Drake, set off for the Ironcrags a few weeks ago and has not returned. A second expedition is being mounted tomorrow.

After dinner the PCs decide to go to the Splitrock offices that evening to see if they can book passage on the airship or at least check what time it leaves. They check in at the Bull’s Horns Inn en route, leaving Wergrim behind to get the beers in at the bar. As the PCs get close to the Gear District, the kobold satchel-thief rounds a corner right in front of them, does a double take and runs off. Brave Ella gives chase followed by Sharden and Krivinn, while Saethus fey steps on to a rooftop, with Khuma and Bolval hot (or not-so-hot in Bolval’s case) on his heels.

Three Teeth the kobold runs into an alley as Ella’s arrows thud into his back but he comes back out straight away, throws the stolen satchel at Krivinn and teleports to a rooftop, then leaps down the other side and away. Saethus and the others on the roof can hear a commotion from the alley – a group of men in leering copper masks are beating the crap out of a dwarf-sized gilded construct with crowbars. Gears are flying all over the place as two spined devils look on.

Saethus throws a fireball down into the cultists as the other PCs close in to attack. Krivinn blocks the entrance to the alley and attacks the first thug as he approaches while Ella and Sharden attack from range and the others attack from the roof. The cultists throw poisoned darts at the PCs on the roof and the tiefling warlock attacks with hellfire blasts. Their leader casts command which dazes Khuma, sliding him off the roof, but the shaman is able to grab a gutter and not fall off. One of the devils falls to Ella’s arrows but the second one flies on to the roof to attack Bolval and Saethus. Krivinn is blinded by a rapier thrust to the eye and Ella is drawn towards the strongarm cultist by his beautiful shining armour and then bashed over the head - hard! To make matters worse, the leader conjures a pile of illusory treasure which mesmerises the elf ranger. Other, stronger-willed (or less materialistic PCs) aren’t fooled by the illusion.

The tide of battle is turned by Sharden’s written in fire prayer which damages most of the cultists and Saethus’ wall of fire which kills a couple more although the eladrin does catch the gearforged too (“Screw him! I’m tired of constructs anyway”). Khuma is “pacified” by the tiefling warlock and throws his implement away so he then charges with his spear and misses. The warlock falls to Sharden’s offering of justice as Bolval heals the bloodied Ella and Krivinn, and Saethus finishes off the devil with magic missile. Khuma tries another charge (unsuccessfully) with his longspear as Krivinn corners the leader. Not quite finished, the cultist gets in a savage blow on the paladin with his flail before Ella’s arrow goes straight through his head and out the other side! The last surviving thug runs for it and gets away after Sharden misses with grasping shards.

Krivinn realises his healing powers won’t help the gearforged who thanks the PCs for rescuing him but can’t remember who he is – although papers in his bag seem to indicate he works for the Splitrock Company. The PCs loot the bodies of the cultists, finding a pair of boots of equilibrium, 5 copper coins of the miser and a bag of holding containing 700 gp. Their unholy symbols depicting three coins reveal the cultists to be worshippers of Mammon, Archdevil of Greed. Khuma picks up the gearforged, Ella gathers the scattered gears and the PCs head off for Splitrock.


( 11 comments — Leave a comment )
Jun. 8th, 2010 09:11 pm (UTC)
Hopefully I'll be more effective next week! After a long break I seem to have forgotten not only how my powers work, but most of the 4e rules.
Jun. 8th, 2010 09:53 pm (UTC)
Hey, I thought you did OK although pretty much everyone could try and speed up a bit by thinking about what they're going to do when their turn comes round again! I think we need the Initiative Monitor to be a bit more bossy next session ;)
Jun. 9th, 2010 08:23 am (UTC)
MORE bossy? well... OK!
Jun. 9th, 2010 08:46 am (UTC)
To be fair there were a lot of enemies as well which means it just takes more time.

Of course you can ponder what to do for the next turn, but that might well be invalidated because of enemy movement.
Jun. 9th, 2010 11:52 am (UTC)
I think that last combat was also a bit chaotic because of the way we started the fight, with some of us arriving in dribs and drabs across the rooftops, some at the mouth of the alleyway. It wasn't a strightforward toe to toe fight and we weren't in the usual sort of party formation, so the tactical sitation was a bit more complicated than normal.

In other news I should be working in Oxford Street from July to September, so attendance will be a bit more straightforward.
Jun. 9th, 2010 06:27 pm (UTC)
What are going to be doing round Oxford St? Does that mean you'll be able to get there at lunchtime and grab one of the two proper tables? ;)
Jun. 9th, 2010 07:10 pm (UTC)
I'll be doing some IT contracting for Universal, working on systems they inherited from UIP, so I already know something about. Since I should be able to control my own day-to-day scheduling as long as I get the hours in, I may well be able to get to the Horse at a time that would allow for some table-squatting.
Jun. 9th, 2010 08:32 pm (UTC)
Try and get there on Sunday morning - it's the only way to be sure!
Jun. 9th, 2010 06:24 pm (UTC)
Very true - and quite a few of them had complicated powers (which was my fault as I designed them!) which made it more complex. Thought it was a fun fight though - quite a few cool incidents and you got to try out your 9th level powers.
Jun. 9th, 2010 10:01 pm (UTC)
Yeah. I enjoyed it. Need to diversify my daily powers a bit though, right now there's only fire.
Jun. 9th, 2010 10:57 pm (UTC)
Saethus has fire and lightning, and Sharden has mostly fire powers too. I think you could be too reliant on one element...
( 11 comments — Leave a comment )

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