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Latest D&D Rules Updates

Well worth checking the latest update out - there's some sensible changes to Aid Another and the tiefling's not very good racial power Infernal Wrath gets completely rewritten to bring it in line with other races' decent powers!

Dungeons & Dragons Roleplaying Game Official Home Page - Article (Official D&D Updates)

Aid Another
Page 287: Replace the Aid Another section with the following text. This change modifies the aid another action to scale appropriately with character level. The update also separates the aid attack action and creates the aid defense action. This change removes the requirement to hit AC 10, which was almost an assured assist at higher level.

Aid Another
In some situations, creatures can work together to use a skill or an ability. A creature can help another make a skill or an ability check by taking the aid another action. Given a choice, a group of adventurers should have the character who has the highest skill or ability check modifier take the lead, while the other characters
cooperate to provide assistance.

AID AN ALLY’S SKILL OR ABILITY CHECK
✦ Action: Standard action. When a creature takes this action, it chooses a target adjacent to it.
✦ DC: The creature makes a skill check or an ability check with a DC equal to 10 + one-half the creature’s
level.
✦ Success: The target gains a +2 bonus to the next check using the same skill or ability before the end of the assisting creature’s next turn.
✦ Failure: The target takes a –1 penalty to the next check using the same skill or ability before the end of the assisting creature’s next turn. This penalty represents the distraction or interference caused by the failed assistance.
A creature can affect a particular check only once using the aid another action. However, up to four creatures can use aid another to affect a single check, for a maximum bonus of +8 or a maximum penalty of –4.
In certain circumstances, the DM might decide that only one, two, or three creatures can try to aid a check. For example, it is unlikely that four creatures can assist in picking a lock.

Aid Attack
A creature can aid an ally’s attack against an enemy. This action represents a feint, a distraction, or some other action that makes it easier for the ally to hit the enemy.

AID AN ALLY’S ATTACK
✦ Action: Standard action. When a creature takes this action, it chooses an enemy adjacent to it.
✦ Grant Bonus to Attack Roll: The creature chooses an ally. That ally gains a +2 bonus to its next attack roll against the chosen enemy. This bonus ends if not used by the end of the aiding creature’s next turn. A creature can take the aid attack action only once to affect a particular attack roll. However, up to four creatures can take the action to affect that attack roll.

Aid Defense
A creature can try to protect an ally against an enemy. This action represents a parry, a shield block, or some other action that makes it harder for the enemy to hit the ally.

AID AN ALLY’S DEFENSES
✦ Action: Standard action. When a creature takes this action, it chooses an enemy adjacent to it.
✦ Grant Bonus to Defenses: The creature chooses an ally. That ally gains a +2 bonus to all defenses against the chosen enemy’s next attack against it. This bonus ends if not used by the end of the aiding creature’s next turn. A creature can take the aid attack action only once to affect a particular ally’s defenses. However, up to four creatures can take the action to affect that ally’s defenses.

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