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Halls of the Mountain King

On Christmas Day morning I got an extra surprise present in my inbox - the final 4e version of Halls of the Mountain King.

This massive adventure, designed for characters of levels 8 to 12, was nearly a year in the making - I think the first posts about it went up on the Open Design LJ page on New Year's Day. After I signed up, there was a vote to determine which edition the adventure would support - the vote went in favour of 3.5/OGL but some of the patrons including me offered to help covert the adventure to 4e. At the time, this sounded quite straightforward - I don't think any of us realised that this would involve rewriting many encounters to fit the new rules rather than just providing alternative stats. The finished adventure is excellent with a great story and lots of exciting episodes.

My involvement was pretty small - I wrote up some new 4e monster stat blocks and hazards for Chapters 1, 4 & 5 - but it seems wrong not to run this one for at least one of the two Parsantium campaign groups. What I need to do is find a way of connecting this adventure to the main storyline, the characters or, preferably, both. The Ironcrags are a long way from Parsantium but I'm sure there's a way to make things work... I think the players will really enjoy this one.



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