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Here's what happened in last night's game. Each PC gets 466 xp.

Day 3 (contd.)
The PCs leave the eladrin, following their directions to the Birch Queen’s Fair. Margarita and Koh-Bar manage to lose Brave Ella who is scouting ahead in the forest. Koh-Bar realises Margarita is standing inside a giant footprint – more head into the trees. Not sure what else to do, the pair follow the colossal tracks, ending up in a clearing with a standing stone and a trussed-up Sharden hanging upside-down in a tree. They rescue the dwarf who is pleased to see them but can’t remember how he got there.

Venturing on, the trio come towards an enormous fallen tree as storm clouds gather overhead and it begins to rain. Standing on the tree trunk is a red-cap wearing dwarf – the Nain Rouge, lightning crackling from his fingertips. He blasts the PCs with strong winds, knocking them over and shooting them with electric ray attacks. As the PCs move to escape the zone of empathic weather, the Nain Rouge attacks Koh-Bar with his sharp claws, knocking the tiefling unconscious. Meanwhile, Sharden has found the unconscious Ellessandra behind the trunk and manages to wake her up. Margarita chases the bloodied Nain Rouge along the top of the log but the fey retaliates with a fog cloud which blinds the party as Sharden summons his onyx dog. By the time the PCs get out of the cloud, the redcap is nowhere to be seen.



The PCs talk to Ellessandra who explains she came to the Feywild to bring up her son, Flax. When the party tell her about Hamid being arrested for murder, the eladrin gives the PCs her wedding ring and a note saying she is alive and well. She also gives them the correct directions to the Birch Queen’s Fair. Rest.

Day 4
The PCs talk their way into the Fair past the ettin, Garag-Naran. In return, the party must bring him an amphora of feywine from Ambertan the Warlock and a loaf of bread with honey.

The party wander the stalls. Koh-Bar is put off by the price of a “house goblin” and Margarita asks Voyland the Smith about trading in his longsword for a bastard sword. The eladrin smith is willing to do a deal – he’ll swap the sword if the PCs drive the horrible little gnome weapons dealer, Mudflick, from the Fair. At Mudflick’s tent, Margarita provokes an attack from the spriggan and his four friends but the gnomes defeat the party pretty handily – Margarita is knocked unconscious and Sharden has to drag the genasi’s body out of harm’s way. The PCs beat a hasty retreat from the tent, nursing their wounds.



 

Comments

( 6 comments — Leave a comment )
terraleon
Sep. 3rd, 2009 09:42 am (UTC)
oooooh! The Fair!

Tell me, what did they think of Garag and Naran? How did the skill challenge go? What could have been done differently or better?

-Ben.
waynefurmidge
Sep. 3rd, 2009 01:58 pm (UTC)
The skill challenge was close, 2 fails 6 success. lucky for us we where still carrying cherries, from the gypsy wagon earlier on in the campaign :D
terraleon
Sep. 3rd, 2009 06:44 pm (UTC)
Outstanding! What did you think of the skill challenge? Was it enjoyable? Engaging? Were there enough options? Was there anything you wish there should have been that wasn't?

Much appreciated!

-Ben.
richgreen01
Sep. 3rd, 2009 08:30 pm (UTC)
My players might disagree but I think this was one of the most successful ones I've run, either in Wrath of the River King or just in the campaign so far. It was a fun roleplaying encounter and I gave out a few bonuses based on what the PCs said while RP'ing. Marking failures and successes on the battlemat as suggested in the adventure worked well and added a bit of tension, I think.

There's at least one more session at the fair. I suspect they'll want to take revenge on Mudflick and co. and they need to find someone to tell them how to get home.
richgreen01
Sep. 3rd, 2009 08:31 pm (UTC)
Also, they haven't met Rhorlief yet who was a character in another campaign of mine who made his way into the adventure....
waynefurmidge
Sep. 3rd, 2009 08:51 pm (UTC)
yeah so far, the skill challenges have been good. Although I think that's the first we "won" so to say. 6 success in a row can be hard going. The Skill Challenge one with the quickling was better I though, as we got useful info at each point of progress, with the other two skill race we really had no idea how well we where doing. Until success or failure
( 6 comments — Leave a comment )

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