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Here's what happened in last night's game, in which the PCs finished the first adventure. Session xp was 522xp each - enough to level up Ella, El'em and Gong.

7th Maius
(contd)
After a short rest, Ella takes the lead and opens the door to the south-east. Inside are four giant rats. She shoots at them while the others move up to support her. Krivinn moves into the doorway and engages the dire rats in melee but when he steps further into the room he’s attacked by the two cavern chokers lurking above the entrance and is grabbed. Gong goes to help and ends up with a rat stuck to his leg and also grabbed by a choker. The hapless Krivinn falls unconscious yet again after being bitten by rats and hit by the choker. Bravely, Ella dives into the room to help, using her split the tree power and El’em casts thunderwave to attack the chokers. Eventually the PCs’ enemies lie dead and Krivinn comes round. Needing to rest but suspicious of Riyad, the PCs leave by the ladder leading up to a manhole and return to their houseboats.


8th Maius   
Ashna appears with El’em’s posters. She’s delighted when he gives her 20 silver solidi to put them up around the Old Quarter and promises to post some near the Camel Gate in the Caravans Ward where rich merchants arrive in the city.

Return to the sewers under the Black Dolphin’s Wake. Ella manages to find a secret door which she opens, revealing a room beyond with a sinister looking demonic statue standing on a bloodstained altar. The chamber is occupied by zombies and wererats but these don’t worry our heroine who boldly charges in and shoots at the wererat on the stairs. The wererats shoot back and the zombies close in, reducing her to 4hp. El’em casts flaming sphere, moving it round the room to great effect as the other PCs come in to help. Ella is dominated by the statue and shoots at Gong. She soon snaps out of it, however, and Gong attacks the statue with lance of faith while Krivinn fights the wererats. Once all the monsters are dead, the PCs gang up on the statue, smashing it to smithereens. They don’t like the look of the still-beating human heart and Kali statuette on the altar and throw these into El’em’s flaming sphere to burn.

With the statue destroyed, the PCs head back up to the tavern where Riyad explains that when he bought the Black Dolphin’s Wake he had to get it blessed by three different priests to remove the taint of evil left by the previous owner Mikulas, a cannibalistic murderer. Obviously, Gong points out, a priest of Niu Dahan, would have done a better job! Riyad pays the PCs 100 gp between them for dealing with the rats.

Comments

( 8 comments — Leave a comment )
evilmonkey8472
Nov. 26th, 2008 09:21 am (UTC)
Ella
So Ella was quite brave then :o)
lucybrant
Nov. 26th, 2008 12:47 pm (UTC)
that's better
a considerable improvement on the last write up Mr Green- full marks for composition, and a jolly big huzzah for the brave and fabulous Ella the Elf :-)
ninthcouncil
Nov. 26th, 2008 05:12 pm (UTC)
Re: that's better
I didn't even get round to using my new-fangled Turn Undead power because Ella was so brave. Standing at the back, by the time I got in it was necessary to stop Ella dying rather than irradiate zombies, especially as most of them had already been toasted to one degree or another my El'em....

Did I mention that Ella was brave? (pats elf on the head)
richgreen01
Nov. 27th, 2008 06:59 am (UTC)
Re: that's better
Huzzah for Ella!

I'm still finding encounter difficulty in 4e quite hard to gauge. We've actually had a couple of instances of the 5-10 minute (two encounter) adventuring day which I am surprised at. I envisaged you'd be able to get through the dungeon beneath the Black Dolphin's Wake without having to have an extended rest, let alone two.

Edited at 2008-11-27 07:00 am (UTC)
evilmonkey8472
Nov. 27th, 2008 12:31 pm (UTC)
Re: that's better
I know there were a few 'near deaths' but I thought the encounters were quite balanced. I can't quite remember the reasons for our resting. Didn't Krivvin completely run out of surges on at least one occassion? Which was quite a feat!

From a wizard point of view I've never used more than two surges so far, and the main reason to rest has been to get back my one and only daily spell. I suppose there's been a temptation to use it early and then just think 'well why not rest and get it back again!'
ninthcouncil
Nov. 27th, 2008 10:21 pm (UTC)
Re: that's better
We probably didn't need the first rest - we had plenty of surges left, even though we'd used most of our daily powers. The second one was probably justified - Krivinn was a bit knackered by then.
lucybrant
Nov. 27th, 2008 03:03 pm (UTC)
gosh look at me i'm so brave

I thought the encounters were fine too- I think that maybe it's a low level thing where we're being uber-careful with our small collections of hit points; that, and the fact that every one else is a pansy-assed lily-livered cowardy custard unlike ME (I've taken improved brag as my 2nd level feat and I'm wearing a +4 helmet of smug self congratulation that i got off of one of jeff's dead characters ;-)

seriously though, from my point of view being a bit cautious just because am still getting the knack of 4e. all these daily/encounter power things kind of make you feel like when you've used them up, you're toast, even if you can perfectly happily stay around twatting things in the time-honoured fashion.
richgreen01
Nov. 27th, 2008 11:22 pm (UTC)
Re: gosh look at me i'm so brave
That's cool. Sounds like it's about right so far then!
( 8 comments — Leave a comment )

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