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In last night's 4e D&D game we managed to fit in two big combats, some roleplaying and some exploration. This is unusual for us - we often struggle to get through two encounters in an evening session. Using the escalation dice from 13th Age speeds up combat, but I think we saved a fair bit of time because I drew the two main encounter areas before the game on battle mats. They also looked a lot better than my usual scrappy drawing under pressure. Obviously this only works if you know the encounters are going to happen, but in this case I did.

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( 5 comments — Leave a comment )
Bill Olander
May. 20th, 2013 02:16 am (UTC)
It is shocking to me sometimes how much game time our group can burn just going shopping.
richgreen01
May. 20th, 2013 05:59 am (UTC)
Yep, I try and encourage them to do that via email etc in between sessions. I think it was worse when we played our 3.5 campaign as there was more of an assumption that magic items were readily available.
Andy Way
May. 20th, 2013 09:23 am (UTC)
But shopping was always Gavin's favourite part of playing. I think he misses it and we should roleplay every shop, tavern and public latrine that we visit.
richgreen01
May. 20th, 2013 09:49 am (UTC)
Good point! *makes mental note to kick off new campaign with shopping trip for the new PCs*
richgreen01
May. 20th, 2013 09:50 am (UTC)
BTW, I pre-drew those maps after your less than complimentary comments on my in-game sketching ;)
( 5 comments — Leave a comment )

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