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Very interesting post from the author of the original Manual of the Planes, co-author on the Forgotten Realms Grey Box and creator of the much-missed Spelljammer, arguing that edition wars and internal competition have always been part of D&D's history:

GRUBB STREET: A Game Divided Against Itself

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( 2 comments — Leave a comment )
ninthcouncil
Jan. 11th, 2012 10:17 am (UTC)
I'd be worried that with the market shrinking, every new edition sheds a tranche of customers who don't want to change, and they aren't being replaced by new blood. The counter-example of 3e bringing back a lot of people who had abandoned D&D (of whom I was one) is all very well, but it requires that the previous edition is flawed enough to make the replacement seem a massive advance. 4e, for all that it has its detractors, isn't tired and broken in the way that 2e was. If the intention is to appeal to former 3e types who didn't make the transition to 4e, tough, they've already got Pathfinder.

And whoa, this page looks different! New year, new skin?
richgreen01
Jan. 11th, 2012 01:18 pm (UTC)
Good points. I think it's going to be hard to please everyone although that's what they are trying to do. The key opportunity is to come up with a rules set that really feels like D&D and make it work with the much-loved & vast array of classic adventures, campaign worlds, iconic characters & monsters. That stuff is something that Paizo et al can't really replicate. </p>

And yes, felt it was time for a change.

( 2 comments — Leave a comment )

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