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Here's what happened in last night's game - very cool that you are all trying to figure out what is going on! Each PC gets 675 xp.

As Ella tries in vain to get some information out of Ansgar, Sharden and Bolval examine the book they found in the saboteur’s footlocker. They figure out its title (Codex of the Illuminated Brotherhood) and that it’s both a book of rituals and an implement. Saethus is able to learn more by casting comprehend languages – the book contains the rituals brew potion, cure disease, raise dead and speak with dead. Next, Sharden rips off Ansgar’s shirt to reveal many elaborate tattoos depicting fiery pillars, esoteric symbols and, on his back, the recent tattoo of a crypt. Captain Clovis comes below, threatening to throw Ansgar overboard but Ella persuades him to give her another three hours to interrogate the tactiturn dwarf. When the three hours are up, Ella still hasn’t learned any new information and doesn’t protest when Ansgar is thrown over the side of the airship to his death on the mountainside.

Bolval, feeling unwell, goes to bed, tended by Ella but the ranger is only able to stop the disease from getting any worse. The cleric wakes up with no action points and another 5 points necrotic damage. Brunerius Weitesland (neatness-obsessed airman) and Giroldus Flintknapper (white-haired helmsman) are both showing early symptoms of the plague too.

Later, the Manticore is flying into the icy winds of the storm blowing around Mount Rygar. As the Golden Citadel looms into view through the snow, Clovis calls out that the mooring tower is unmanned! The crew battles to bring the ship down safely as a gang of frost giants starts lobbing boulders at those on deck. Krivinn mans the ship’s ballista  and Saethus and Ella attack the giants as Khuma, Bolval and Sharden help the crew keep the airship under control. A boulder strikes Giroldus, killing him, and several more bloody Captain Clovis as  Sharden casts herald the storm unleashed to conjure a savage storm cloud which scourges the giants with lightning and thunder.

Despite the party’s best efforts, the Manticore crashes! All the PCs apart from the levitating Saethus lose 2 healing surges and there are many casualties among the crew - only Clovis, Rabscuttle, Vianna, Boso, Sawbones and Matheus survive. 5 tons of cargo are also destroyed. As the PCs get to their feet, the giants move in to attack. Krivinn uses winter’s arrival to step through shadow to the ground to engage his enemies in melee and soon finds himself surrounded by three giants. One of the huge humanoids swings his icy axe at Krivinn but Ella fires a disruptive strike to turn his hit into a miss. This is the closest the giants come to hitting the well-armoured dragonborn but the others have more luck lobbing boulders at Sharden, Saethus and Khuma. Nevertheless, the PCs prove far too strong for their foes, picking them off one by one.


Once the giants are all dead, the gates of the Citadel open and several dozen ragged humans come out. One says “Thank the gods you’ve come. Thank the gods. May they have mercy on you all!” Some of the Citadel-dwellers help the PCs and the dwarves get the Manticore’s cargo inside. Clovis whispers to Ella that the chest of orichalcum should be left buried in the snow for now.

Inside the Great Hall of the Golden Citadel, the PCs and the dwarves are greeted by an obese man wearing a pair of spectacles on the end of his pudgy nose named Halston. This merchant offers to buy the Manticore’s cargo at a premium although he doesn’t seem too keen on Vianna’s request that the payment is made in orichalcum rather than gems and platinum. During the negotiations, Khuma shouts insults  and berates Halston, calling out “why are you so fat?”  and “why is everyone else here so thin?” but the merchant doesn’t take any notice of him. Ella and Krivinn both suggest giving the food to the refugees for free but Clovis won’t agree. When the negotiations are interrupted by Father Jappe, a priest of Morwyn, trying to get food for the poor, Halston is dismissive, asking the priest where the bodies of the dead are. Father Jappe leaves, the jeers of the crowd ringing in his ears. Bolval and Krivinn go after him, following the priest to the camp where he administers to the sick. The two PCs  got a bit confused by Halston’s words and thought they referred to undead wandering the halls. In fact, victims of “greed fever” disappear when they get really ill, heading deeper into the citadel. Father Jappe reveals he has seen Heinsoo - the party’s nemesis arrived on the Drake and was asking around about somewhere called the Library of Thorvir Runeshadow. Somehow, he must have gone down below as the priest hasn’t seen him recently.

Meanwhile, in the Great Hall, Clovis and Vianna sell all the Manticore’s cargo to Halston for 150,000 gp, paid in gems and platinum. The PCs spend a bit of time getting their bearings (see map below) before finding somewhere to rest. Krivinn treats Bolval’s “greed fever”, curing him.

Comments

( 7 comments — Leave a comment )
robheinsoo
Jul. 7th, 2010 07:22 am (UTC)
Having recently tuned in to your Livejournal, I hadn't previously noticed the name of the villain of the piece. A coincidence, surely. There are only so many letters in the alphabet and just a few ways they can be put together. Nothing to do with me, then. Yes.
ninthcouncil
Jul. 7th, 2010 10:12 pm (UTC)
Aha! Lucy (Ella in the campaign logs) has something of an aversion to learning the rules, so when 4e arrived and made her years of painful absorption of how to play her clerics (she would never play anything else under 3.x) redundant, she was well miffed. When Richard invited some ideas about character backgrounds, including enemies and such other plot hooks, she seized on a random name off the front of the rulebooks, and proclaimed "Heinsoo killed all the clerics!" And so your evil alter ego was born. Nothing personal!

- Graham (a.k.a. Khuma), who is wondering whether to bother teaching Lucy the rules of Legend of the Five Rings, or just train a monkey to roll the dice for her.
richgreen01
Jul. 7th, 2010 10:42 pm (UTC)
This is all true. This post has a picture of Evil Heinsoo.
robheinsoo
Jul. 11th, 2010 05:00 pm (UTC)
Thanks you for the explanations!

Now that I have a picture of Evil Heinsoo I'll probably use him as a character in the next game I play in.
lucybrant
Jul. 9th, 2010 10:17 pm (UTC)
OH!
I must (slightly) protest.


firstly, i definitely played a non-cleric once. i got gut-shot by a sniper and bled to death within half a session of game time. i remember this distinctly as a bit of a pisser.

secondly, i don't have an aversion to learning rules. i have an aversion to obeying rules....



richgreen01
Jul. 9th, 2010 10:29 pm (UTC)
Re: OH!
Oh yes, good point. I'd forgotten about Morgan the Bitch-Monk in Theo's campaign. After that you just played cuddly clerics of Wee Jas ;)



robheinsoo
Jul. 11th, 2010 05:02 pm (UTC)
Re: OH!
A cleric would have self-healed when gutshot, it's true. That's probably a big selling point for getting people into the clergy.

"Just stay conscious and there's no way you're gonna die. It's golden, golden."
( 7 comments — Leave a comment )

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