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MM3 - cruelly disregarded yet again?

We already knew Lolth was coming back in Monster Manual 3 - she's on the cover - and that the extremely silly catoblepas was getting a 4th edition make-over, but there's a list of the top ten monsters coming back from the 1e MM in this month's Dragon:

Alumni: Monster Manual

While this is a great list of returning classics - I knew the ghast had been AWOL but hadn't even noticed the shadow's absence from 4e - my old favourites, the ixitxachitl have been overlooked for a second time. I suppose it's possible that they aren't considered in the editiors' "Top 10" of returning monsters but the presence of the naff jackalwere surely disproves this theory.

Anyway, all is not lost as we have a great conversion from The Jester on ENWorld here, featuring four great varieties, including the vampiric ixitxachtil.


Oh, and as an illustration of how much I prefer writing and preparing sessions for 4th edition vs 3.x (and running encounters!), here's a stat block I created for an ixitxachitl opponent in an epic adventure for v3.5. This was one of several varieties inhabiting the underwater levels of Demogorgon's fortress in Abysm:

Krixitiloc, SupremePriest of Demogorgon
Ixitxachitl Cleric 20/Thrall of Demogorgon 4

Small Aberration (Aquatic)
Hit Dice: 1d8 +1 plus 24d8 +17 (190 hp)
Initiative: +3
Speed: Swim 30 ft.
Armor Class: 26 (+1 size, +3 Dex, +4 natural, +8 armour), touch 14, flat-footed 23

Base Attack/Grapple: +20/+15/+10
Grapple +19
Attack: Bite +23 melee (1d6+2) Full Attack: Bite +23/+18/+13 melee (1d6+2)
Space/Reach: 5ft/5ft.
Special Attacks: Spells; rebuke undead
Special Qualities: Darkvision 60 ft
Saves: Fort +18, Ref +11, Will +24
Abilities: Str 14, Dex 16, Con 13, Int 18, Wis 28, Cha 18
Skills: Concentration +29, Hide +12, Knowledge (arcana) +23, Knowledge (nature) +8, Knowledge (planes) +31, Knowledge (religion) +31, Listen +14, Sense Motive +16, Spot +17, Spellcraft +30, Swim +12, Tumble +5
Feats: Combat Casting, Corrupt Spell, Dodge, Empower Spell, Energy Substitution (Sonic), Heighten Spell, Lace Spell (bane – good outsiders) [20% extra damage], Malign Spell Focus [+2 DC for evil spells], Thrall to Demon [+1 luck bonus on any roll while performing evil act], Willing Deformity
Challenge Rating: 24
Alignment: Chaotic Evil

Hypnosis (Sp): as hypnotism spell, once per day as gaze attack (range 30 ft, Will DC 18)

Touch of Fear (Sp): as cause fear spell, three times per day (Will DC 18)

Reaching Touch (Su): three times per day, stretch wings for 5’ reach for 1 round.

Dual Actions (Su): twice per day, take two full rounds worth of actions in the same round.

Cleric Spells: (6/8+1/7+1/7+1/7+1/7+1/5+1/5+1/5+1/5+1/; save DC 22 + spell level, save DC 24 + spell level for evil spells)
0—detect magic (2), no light, read magic (2), resistance.
1st—bane, command (2), cure light wounds, divine favour, doom*+, entropic shield, protection from good+, shield of faith. 2nd—blindness/deafness*, bull’s strength, darkbolt+, endurance (2), hold person, silence, spiritual weapon.
3rd— circle of nausea+, contagion*+, deeper darkness, dispel magic, magic circle against good+, protection from energy (already cast), red fester+, shrivelling+.
4th – abyssal might+, cure critical wounds, damning darkness+, dismissal, greater enhance magical flow (already cast) , morality undone*+, stop heart+, unholy blight+.
5th – circle of doom, feeblemind*, sonic flame strike, heartclutch+, scrying, slay living, true seeing.
6th – cloud of the achaierai+, greater dispel magic (2), heal, pox*+, heightened stop heart+
7th – blasphemy+, death by thorns+, empowered sonic flame strike, insanity*, rapture of ruptures+, wretched blight+.
8th – sonic fire storm (2), heightened stop heart, summon monster VIII (1d3 fiendish giant octopi), unholy aura*+.
9th – implosion (2), miracle, soul bind, summon monster IX*
+ *Domain spell. + Evil spell.
Domains: Corruption (once per day character can attack an object and ignore its hardness); Evil (+1 caster level for evil spells).

Possessions: +6 periapt of wisdom, +8 tailband of armour, vile spell ring, lavender & green ioun stone [absorbs spells up to 8th level, 50 levels], pale green ioun stone [+1 competence bonus to attacks, saves, skills & ability checks], reliquary for unholy aura on chain.

Power –up Suite
Greater enhance magical flow +2 DC (200 minutes; already cast; included)
Protection from energy (sonic) up to 120 points of sonic damage (170 minutes; already cast)
Endurance +4 Con, +2 Fort save, +32 hp (20 minutes)
Divine favour +5 luck bonus to attacks & damage (1 minute)
Unholy aura +4 deflection bonus to AC, +4 resistance bonus to saves, SR 25 vs good creatures, blocks possession & influence, good attacker takes 1d6 Str damage (Fort neg). (20 rounds, affects up to 20 creatures)

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Comments

( 4 comments — Leave a comment )
criticalhits
May. 16th, 2010 05:02 pm (UTC)
One of my favorites too!
Rumor is that it's coming back in Demonomicon this year.
richgreen01
May. 16th, 2010 05:09 pm (UTC)
Re: One of my favorites too!
Cool - that would make sense! There were some great underwater demons in the 3e Fiend Folio that would be good to see again too.
ninthcouncil
May. 17th, 2010 06:20 pm (UTC)
Your ixitxatchil obsession is beginning to worry me! Couldn't you have picked a monster we can all spell, rather than an explosion in a Scrabble factory? :)
richgreen01
May. 18th, 2010 05:32 am (UTC)
It's their exotic Mayan-sounding name and fact they are Demogorgon-worshipping intelligent rays that makes them so cool :)
( 4 comments — Leave a comment )

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