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Halls of the Mountain King

I finished reading the 3.5/OGL version of Halls of the Mountain King this morning and it’s definitely my favourite Open Design adventure so far! Masonic dwarves, derro lunatics, airships, xorn and diabolic cultists all make for a compelling dungeon adventure, and like Undermountain and The Banewarrens, there’s a lot going on which is great. I wasn’t sure all of the various elements would tie together successfully but they have done and the adventure is all the better for it.

I’m really looking forward to the 4e version (which I've helped do the conversion for). I’ll be running it as part of the Parsantium campaign for at least one of the two groups – can’t wait!

At the moment, it still looks like new patrons can sign up here



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