Each PC gets 900 xp.
The PCs arrive at a millpond very similar to (but not the same as) the one in Riverbend, where they are reunited with Margarita. Arrows fly from the millhouse striking the ground in front of the party! “That’s a warning shot. Trouble us no further” cries Lord Flax from the opposite side of the dam. “We have waited long years! Now, we burn the humans out of their huts, and take their land! Spill their blood for the River King.”
The half-eladrin charges across the dam to attack the party, unleashing his Storm of Swords which dazes them as Flax’s ettercap axe guards and Black Fey raiders close in. Bolval protects the party with spirit of healing and consecrated ground while Krivinn and Ella attack Lord Flax, and Margarita and Sharden defend themselves against the shadow-jumping Black Fey. As the archers fire from the millhouse, the ettercaps throw their nets, trapping Bolval and Rita before closing in with their polearms. Flax strikes back with his howling strike but falls to Sharden’s purging flame and Bolval’s consecrated ground. His Golden Fey warhorse, Lionheart, fights on for a while before fleeing across the dam as the PCs take down the Black Fey and the ettercaps. The archers inside the mill flee, leaving the PCs the victors. Krivinn takes Lord Flax’s +2 frost greatsword, Iceriver; Ella takes his +2 sunleaf hide armour.
The party have time for a short rest before the second wave attacks the mill – this time from the river and led by Ambertan of the Black Fey. Bolval and Sharden are both some distance from the millhouse, Ella is nearby and Margarita and Krivinn are inside. Unluckily for Bolval, the dwarf is lured into the river by a merrow and is knocked unconscious by several bites from eel hounds. He fails two death saves before recovering (by rolling 20). Meanwhile, the others defend the mill but are taken by surprise when a merrow teleports inside. Ambertan blasts Ella but the ranger uses her disruptive strike to force a miss. Sharden summons his onyx dog as the second merrow teleports inside and a couple of eel hounds slither in through the windows. Margarita stands firm in the doorway, holding back an ogre while Brave Ella continues to exchange ranged attacks with Ambertan. Eventually, the tide turns – the PCs take down the two merrow inside and the ogre at the doors while the recovered Bolval is able to get rid of most of the surviving eel hounds and eladrin warriors. Ambertan is bloodied and flees, taking the second ogre with him. The PCs have won the day!
- Mood:
stressed - Music:The Strokes - Someday | Powered by Last.fm
Photos taken by me &
- Mood:
relaxed
All of this is by way of a rambling intro to this brilliant bit of D&D writing. From the forthcoming 4e sourcebook, The Plane Below: Secrets of the Elemental Chaos, here are the consequences of failing to negotiate with a slaadi. Roll d6 and enjoy:
| d6 | Reaction |
| 1 | The slaad believes the characters no longer exist and ignores them unless they attack it. |
| 2 | The slaad understands the opposite of what the characters are trying to convey. It cannot be persuaded otherwise except through a new skill challenge, increasing the complexity by 1. |
| 3 | The slaad runs away, convinced that the characters are powerful individuals that wish to do it harm. |
| 4 | The slaad croaks continuously and loudly until the characters attack it or depart. This croaking attracts the attention of other slaads or hostile creatures in the area. |
| 5 | The slaad’s head explodes, attacking in a close burst 3; skill challenge level + 4 vs. Fortitude; 2d4 + 5 damage. The rest of the slaad leaves.* |
| 6 | The slaad attacks in a rage. Whenever it hits with a melee attack, the attack deals 1d6 extra damage. |
*The characters do not gain experience for "killing" this slaad. It re-forms its head in a short time.
- Mood:
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21st Maius
The PCs head to the Mercantile Quarter to do some shopping (Ulthar’s favourite pastime!). While wandering around a crowded market, they hear a cry of “There they are! Get them!” as a group of Golden Scimitars, complete with spitting drake, move in to attack. Their leader, Yorgi, is able to inspire his lackeys to fight on after death so when Sora kills one of the ruffians, he is able to strike back at the paladin before dying. Hrothgar finds himself surrounded by four enemies but uses great cleave to hit them all and push them away from him. Juma attacks Mehmed (flashy swashbuckler) with flaming blades and then teleports over to kill Yorgi with dual lightning strike. Ulthar uses inspired belligerence to give the others combat advantage over Mehmed as Hrothgar is knocked unconscious by Ziper who retaliates after being knocked into a fountain by the gnoll. Gil kills Mehmed with two magic missiles as the tide of battle turns in the PCs’ favour. Juma kills the fleeing drake and Sora takes down Ziper with her javelin as Ulthar knocks the only surviving attacker – a woman – unconscious. After quickly looting the bodies – finding a +1 great axe and +1 leather armour of sudden recovery – they drag their captive off before the City Watch arrive.
In the dark of an alley, the PCs interrogate the woman who knows little but confirms that Yorgi was acting on the orders of Zeno. Hrothgar bites her finger off as part of the interrogation as Juma says (in his camp fashion) “Tell him the Juma Gang will persevere and are going to get him! Tell him we killed Orloch too!” The PCs let her go and head back to their houseboat.
Hrothgar and Ulthar head out into the Dolphin’s Strait with Orloch’s head to visit Jagadamba who performs the speak with dead ritual for 250 gold bezants. Unfortuately, Orloch knows nothing about Hrothgar’s tribe and it seems the barbarian has wasted his money. In frustration, he rips a tooth from Orloch’s mouth as a tiny trophy.
Meanwhile, Sora polishes her new magic greatsword until it gleams as Juma and Gil head to Fahil’s Floating Palace for a night of very low stakes gambling and cheap drinks. Here they run into Glyn Merryfield, landlord of the Fat Grouper, who begs them not to tell his wife they saw him there. He offers to let the party off a week’s rent in exchange.
22nd Maius
The PCs visit Jagadamba again and buy potions of acid resistance. Returning to Orloch’s auction house via the sewers, they emerge on to the dock in the cave where they fought the black dragon. Despite planning to split up, the PCs head into the water – Sora is in a rowboat – grouped quite close together so when Munwithurix the dragon appears she is able to catch Gil, Sora and Juma in her acid breath weapon. The PCs move in to attack: Hrothgar leaps into the fray, literally, but is struck twice by the dragon as he does so. Fortunately, the PCs’ new potions work really well and the party are able to ignore the acid dripping from her jaws. As the beast conjures its cloud of darkness, the PCs surround her and Gil sends in his flaming sphere. The dragon slips away under the water to hide but is rediscovered as Sora rows her boat into her! Again the PCs attack from all sides and again Munwithurix conjures her cloud, breathing on the party when she is bloodied by their attacks. Eventually, she is driven off for a second time – she takes to the air and lands on the dry cavern floor to the west. Here the dragon makes a final stand – Sora criticals with holy strike and Gil finishes her off with magic missile. Juma cuts off the dragon’s head and the PCs plunder her hoard.
- Mood:
nerdy - Music:Cracker
Hopefully you can see that in these photos:
Photos by me and
- Mood:
cold - Music:The Killers - Mr Brightside (Jacques Lu Cont's Thin White Duke remix) | Powered by Last.fm
Here's what happened in Monday's game. Each PC gets 737 xp.
The PCs return to the river road and emerge in front of the Sluice Gate to the River King’s Court. Strangely, Margarita has vanished, but Brave Ella has appeared – the elf ranger fell through a hole in a marshy part of the forest to find herself travelling down the river road at high speed. As Krivinn and Ella get their bearings, they are called upon to rescue the two dwarves who are floundering around hopelessly in the water. Throwing them ropes, the paladin and ranger are able to stop Bolval and Sharden drifting off towards the nasty-looking merrow lurking beneath the river’s surface.
Back together again, the party heads inside the magical castle where they persuade Rumpkin the porter (a talking bear) to let them into the Outer Courtyard, despite the protestations of Redcloak who they first met in the Golden Knight tavern in Riverbend. Inside the courtyard, Krivinn and the others talk to His Excellency Silverwing (Margrave of Ravens) and Caias Gruffkin (satyr and Royal Vintner), learning some useful information about the River King and the bad advice he’s been given by Jenny Greenteeth and Ambertan the Black Fey warlock. Knurlnap the Water Bearer tries to get the PCs to carry his tea urn but they brush him aside and head towards the drawbridge to the Inner Courtyard. Here, Sharden impresses Gumphollow the frog major domo, convincing him to let the party across.
In the inner courtyard, the PCs run into Lady Sorreminx and Sir Yngress the Red. The beautiful eladrin lady grills Brave Ella on her reasons for setting aside her badge in exchange for the Birch Queen’s. Ella explains her mistake in entering the contest to become the Birch Queen’s consort and is forgiven by Lady Sorreminx who allows the PCs to head down the stairs to the Great Rippling Hall.
In the Hall, the PCs state their case to the River King Ulorian. Redcloak speaks out against them but Lady Sorreminx backs them up, talking of their bravery in battle with Tatzel and the Nain Rouge. The River King is impressed and officially withdraws his support from Lord Flax. This angers Jenny Greenteeth (disguised as a beautfiul eladrin) who challenges Sharden to a duel. The dwarf is pulled towards the hag by her beckoning call but is able to take her down with his prayers although he is unable to use his signature power, Trumpet the Star’s Fall, in the crowded throne room. With Jenny defeated, the PCs head through one of the River King’s whirlpool portals to stop Lord Flax
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indifferent
So, if you feel like it, leave a comment saying hello and where you're from!
- Mood:
curious - Music:Mumford & Sons - Winter Winds | Powered by Last.fm
Check it out here. The PDF is a bargain at £6/$9.95!
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excited
Reunited with Krivinn, Sharden and Margarita arrive at a river gorge with a huge tree trunk acting as a bridge across. As they approach, they realise that death butterflies are swarming on the fallen tree, some of which gather into a humanoid shape, and that a treant stands between the party and the crossing. The PCs talk to Ashbark the wildfire treant who asks them first for healing potions, then for meat for his friend, Lord Peppick, the butterfly lord.
The party trudge off back into the forest where Sharden manages to bring down a deer with his avenging flame helped by the others. The PCs take the deer back to Ashbark who gives it to Lord Peppick. However, when the PCs try to cross the bridge the butterfly lord tells them they must swear fealty to him first. Only Sharden agrees and this isn’t good enough, although the dwarf is allowed to pass over to the other side of the gorge. Fed up with the situation, the PCs head upstream where Krivinn and Margarita cross the river using ropes.
From here, the party arrive at the fey door where they encountered the quicklings a few days ago. In the clearing they meet Bolval, a dwarven cleric of Ninkash, who says he went to sleep inside a colourful painted wagon in the forest and found himself in the Feywild when he woke up.
Krivinn steps inside the hollow tree but nothing happens but when Sharden performs the Fey Roads ritual, the dwarf is able to open the fey door leading to the Fey River Road. The PCs jump into the fairy ring and find themselves travelling at speed downriver.
After travelling some distance, the PCs feel themselves slowing down, appearing in marshy water next to the riverbank. Here they are attacked by nixies led by Lady Syllessi. Sharden kills one of the fey, then Bolval finishes off a second before Krivinn slays Lady Syllessi. The fourth nixie flees into deep water and escapes. The PCs loot the bodies, taking the fey’s aquamarine pendants and the lady’s circlet of authority. Take an extended rest.
- Mood:
tired
• Leave me a comment saying "Resistance is Futile."
• I'll respond by asking you five questions so I can satisfy my curiosity
• Update your journal with the answers to the questions
• Include this explanation in the post and offer to ask other people questions
1. A lot of British shows become favorites over here in America. Are there any American series that you follow?
My favourite was The Wire which I thought was one of the best TV series ever made - brilliant storylines and characters. Curb Your Enthusiasm is another favourite and I'm currently enjoying Flashforward and True Blood.
2. Favorite RPG?
Dungeons & Dragons in all its iterations, with 4e the one we're currently playing. Call of Cthulhu is my second-favourite and is my game of choice when not playing D&D
3. I read along about your US trip. You have the funds for another similar trip- where do you go?
Despite making two trips to Southwest USA there are still a bunch of places we haven't been to including the Saguaro Forest National Park, Tombstone (AZ), Petrified Forest, Arches and Canyonlands so I think maybe Arizona would be the focus of our next trip, along with the two Utah national parks if we can make that work. Oh, and we'd want to go back to Vegas, I think. Viva Las Vegas!
4. Favorite football team?
Crystal Palace FC who play in the Championship (the league below the Premier League). I've had a season ticket for over 10 years and go to all their home games. There aren't many seasons where they're not either in with a chance of promotion or in danger of relegation so it's always something of a rollercoaster ride. This season they're in mid-table and don't seem to be able to score very many goals. Unfortunately they have NO money to spend on players as the club's finances are in a poor state.
5. Your last meal is being prepared. What do you have?
I've never been that into food so this is a hard one to answer! I'd like to have some wild mushrooms on toast to start, followed by cheese enchiladas with red chile, guacamole and sour cream, and finish with blackcurrant cheesecake and a cappucino.
- Mood:
sleepy
The mountain lion picture was taken at the Rocky Mountain Wildlife Park, one of those places you can stop at on a whim if you're on a road trip and aren't in a particular hurry. This was a zoo of Colorado animals and was pretty good although the enclosures were so nice and large that we couldn't spot a few of the animals. Having said that, while I can imagine the grizzly bear was hiding in the foliage, there really wasn't anywhere for the elk to secrete itself....
- Mood:
awake
Taos Pueblo was excellent - a chance to wander around an inhabited Native American pueblo built of adobe where the people still live without many of the things we take for granted. Some great crafts shops here too - we managed to buy a little pottery "Storyteller" figurine from Juanita, the woman who made it.
pictures by
- Mood:
calm - Music:Tubeway Army - Are Friends Electric | Powered by Last.fm
Feywild Day 5, contd.
After the battle with Tatzel, the PCs head to a safe distance down the Straight Road and then camp. While Koh-Bar is on watch, hundreds of moths gather around the campfire, forming into alluring female shapes. Koh-Bar is suspicious, blasting the moths with burning spray, but they soon return and reform. He wakes the others and in the end gives in and dances with one of the “moth women”. After a while, they disperse and the PCs go back to sleep.
Day 6
The next morning the Straight Road fizzles out as the woods around the PCs grow darker and more foreboding. Sharden harvests some sickly green mushrooms before the party follow Koh-Bar into the trees. The forest starts to look familiar – reminiscent of the lands of the Black Fey the adventurers were in before going to the fair. Bits of chainmail fall from the trees above – looking up the PCs see severed limbs and mummified heads hanging from the branches. Then, having lost track of the others in the dingy woods, Sharden, Koh-Bar and Margarita enter a clearing draped in spider webs – they can hear raspy voices speaking in Elvish.
As the PCs move forward, Sharden summons Rover, his onyx dog. The trees are inhabited by a pair of ettercaps led by Ariabelina the Lady Clatterspin; the ground is crawling with spiders. Margarita advances to the tree which the ettercap guards are standing in – Lady Clatterspin throws a web at the genasi trapping her. To make things worse, she’s poisoned by one of the guards which stuns her and then bitten by a spider and knocked prone. Sharden blasts the webs with taste the star’s fall but this does 9 hp to Margarita and also fills the area with smoke (again!) As the dwarf goes to help Margarita, Koh-Bar is killing spiders with thunder leap and burning spray and Rover manages to kill one of the ettercap guards. However, the tiefling is surrounded by more arachnids – he goes unconscious and fails two death saves. Margarita and Sharden get out of the smoke and webs and fight the last guard, the spiders and Lady Clatterspin. Sharden tries to parlay as poor Koh-Bar breathes his last, failing his final death save. The ettercap lady agrees to let the PCs withdraw if they leave Koh-Bar’s body behind as suggested by the dwarf.
The two PCs back away, heading along a gorge. As they leave the area, they spot bright blue, green and orange “death butterflies” feeding on a dead owlbear.
- Mood:
tired
Hrothgar opens the door to the east which leads into a cell block guarded by four Mangy Cur gnolls. Gil casts hypnotic pattern to lure two the gnolls towards it but Sora then uses call to arms to pull one of them back towards her! The other two guards attack Juma and Ulthar in the corridor from the second door, and on the next round, two more gnolls attack Gil from behind. After a fairly easy battle, the PCs are victorious and free the five slaves held in the cells – three men and two women, captured at sea by Captain Gnash or in Parsantium by the Dockside Crew.
Heading through the door at the end and then east, Hrothgar and Juma blunder into Orloch Scragmane’s slave auction. Juma teleports to attack the necromancer and his zombies watching from the stands – he kills one zombie but it reanimates and soon finds himself immobilized by the dark mage’s grave bolt. The shadar-kai also attacks the genasi, before dancing past Hrothgar to fight Sora and Gil in the corridor. Ulthar is attacked by the spectral jaws spell of a goggle-eyed kuo-toa priest while Hrothgar manages to knock Orloch prone before finding himself surrounded by gnolls. Hrothgar is also attacked by the kuo-toa priest and ends up unconscious – he fails a death save but is healed by Ulthar. Although the PCs have killed two gnolls, both zombies and both kuo-toa guards, things are looking bleak and Gil makes a run for it. From the corridor, he magic missiles Orloch who has chased after Ulthar and Hrothgar; then Juma finishes off the gnoll slaver. The kuo-toa priest and necromancer both make final attacks on the PCs before fleeing. Sora kills the shadar-kai and the battle is over. Ulthar chops off Orloch’s head and puts it in his sack.
Talk to Sreedhar, the scholar they’ve rescued from the auction block – this fellow is keen to get the PCs to accompany him on an expedition to the Feyshore Forest where there is an ancient Sahasran temple to plunder. He tries to get the PCs to agree to split the profits with him 50/50 but soon settles on 15/85 when they threaten to leave him behind when they leave. Take an extended rest.
The PCs lead the rescued slaves through the sewers on their way back to the surface. En route they are attacked by a flock of kenku. Gil casts hypnotic pattern again, luring the bird-men into the poo but Sora is viciously attacked by their bloodseeker drake and goes unconscious. She fails two death saves and is knocked unconscious twice more by the drake after being revived three times by Ulthar. Hrothgar takes a lot of damage from the kenku sneak – once he’s unable to hide among his minion allies, the gnoll chases after him and cuts him down. Juma is knocked into the sewage by the kenku ringleader’s spiked chain but is able to get out by teleporting next to the drake and finishing it off. With their enemies defeated, the PCs are able to get their charges back to the Dock Ward and return to their houseboat for a wash and well-earned rest.
- Mood:
chipper
photos by
- Mood:
relaxed
In the second round of the contest to become the Birch Queen’s contest, Ella is up against Oiglas the centaur’s nature stories, Sir Arnovar’s poetry, Harrowdin the Black Fey’s grim anecdotes and Sir Yngress the Red’s hunting stories. She makes it through to the third and final round with a virtuoso display of acrobatics.
Round three is an audience with the Birch Queen at her table on the Lords and Ladies Mount. The other PCs are invited too and do their best to support Ella in her conversation with the Queen but in the end the ranger balks at the one year term as consort and the Queen, perhaps fortunately, favours the charming Eagle Knight, Sir Arnovar, who has the added advantage of being male. Ella is offered and accepts the Queen’s badge.
As the PCs make their way off to bed – well, bedroll under the stars – they run into Ellessandra. More time has passed than they thought as the eladrin talks as if she and the PCs met a long time ago rather than yesterday. She warns the PCs that the River King is likely to raid Riverbend for not making the agreed offerings
Day 5
Ella trades her woodcraft skills to the lone wolf, Rhorlief for the Fey Roads ritual (-1 to attack rolls, skill checks, saving throws and ability checks). The PCs then decide to leave the fair. As they head towards the exit and the ettin, they witness the arrival of Lord Flax – recognised by Margarita as the grown-up version of the young lad they met inside the mill in Riverbend. Lord Flax is recruiting fey for a raid on Riverbend and won’t be persuaded otherwise by Krivinn. Ambertan the Warlock and the Black Fey are the first to join up. As Lord Flax makes ready to petition the River King for permission to attack the village, the PCs head past Garag-Nagan and out of the fair.
As the battle goes on, the PCs realise that fire can clear the mist, making things easier. Once Brave Ella has killed the dragonborn attacking her, she shoots Tatzel which bloodies the dragon – a dozen kobolds spring up from his blood but luckily Sharden is able to take most of them out with taste the star’s fall. Unluckily, this fills the area up with smoke, making it hard to see again!
Eventually, the PCs force Tatzel to yield and he gives up the secret of returning to the natural world – the PCs must travel to the False Mill, following the river towards the Cedar Mountains. By swimming down to touch the millstone at the bottom of the pond, they can return to Riverbend. Koh-bar also asks how he can learn more about his godly origins – Tatzel says the Oak King might be able to answer this question.
- Mood:
awake
